'use strict'; /** * Draws random sprinkles in the screen each frame. Same color per * frame. * * @function SprinklesScreen * @implements IScreen */ module.exports = function (modulation, width, height, renderer) { let response = ''; const maxSprinkleCount = (width * height) / 2; const minSprinkleCount = (width * height) / 8; const sprinkleCount = Math.round(Math.random() * (maxSprinkleCount - minSprinkleCount)) + minSprinkleCount; const red = Math.floor(Math.random() * 255); const blue = Math.floor(Math.random() * 255); const green = Math.floor(Math.random() * 255); for (let i = 0; i < sprinkleCount; ++i) { const x = Math.round(Math.random() * (width - 1)) + 1; const y = Math.round(Math.random() * (height - 1)) + 1; const position = `\x1B[${y};${x}H`; // Move cursor to y,x (CSI y;x H) response += `${position}${renderer(red, blue, green)} `; } return response; };