From d7a43ae2d3d4702bd199fa5d8ca84c7c6e78ed36 Mon Sep 17 00:00:00 2001 From: Ben Beltran Date: Tue, 11 Feb 2014 01:15:19 -0600 Subject: Consolidate with mac project. --- SuperPolarityMac/ScreenManager.cs | 55 --------------------------------------- 1 file changed, 55 deletions(-) delete mode 100644 SuperPolarityMac/ScreenManager.cs (limited to 'SuperPolarityMac/ScreenManager.cs') diff --git a/SuperPolarityMac/ScreenManager.cs b/SuperPolarityMac/ScreenManager.cs deleted file mode 100644 index b88741b..0000000 --- a/SuperPolarityMac/ScreenManager.cs +++ /dev/null @@ -1,55 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace SuperPolarity -{ - static class ScreenManager - { - static Stack Screens; - static SuperPolarity Game; - - static ScreenManager() - { - Screens = new Stack(); - } - - static public void Push(Screen screen) - { - if (Screens.Count > 0) - { - Screens.Peek().Active = false; - } - - screen.LoadContent(); - screen.Active = true; - Screens.Push(screen); - } - - static public void Pop() - { - var screen = Screens.Pop(); - screen.Active = false; - screen.CleanUp(); - Screens.Peek().Active = true; - } - - static public void Update(GameTime gameTime) - { - Screens.Peek().Update(gameTime); - } - - static public void Draw(SpriteBatch spriteBatch) - { - Screens.Peek().Draw(spriteBatch); - } - - internal static void SetGame(SuperPolarity game) - { - Game = game; - } - } -} -- cgit