import { Node } from '@serpentity/serpentity'; import BodyComponent from '../components/body'; import PointsColliderComponent from '../components/points_collider'; /** * Node identifying an entity that can identify a collision and give out * points * * @extends {external:Serpentity.Node} * @class PointsColliderNode */ export default class PointsColliderNode extends Node { } /** * Holds the types that are used to identify an entity that can give out * points on collision * * @property {object} types * @name types * @memberof PhysicalWithAttributesNode */ PointsColliderNode.types = { body: BodyComponent, pointsCollider: PointsColliderComponent };