From 493ec31cb19b4211c703762d14a4e6232c4c2143 Mon Sep 17 00:00:00 2001 From: Rubén Beltrán del Río Date: Sat, 21 Apr 2018 17:45:38 -0500 Subject: Physics Engine (#4) * Add matter-js as a dependency * Add body component * Fix renderable node doc * Add the physics node type * Correct typo in physics enabled node types * Update docs on render system * Add physics system * Update changelog * Add physics engine to main app * Tweak the gravity of the world * Add body to sumo factory * Add angle component * Add angle to entity * Add angle to the nodes * Pass angle between systems * Set default angle to 0 * Split systems and nodes * Fix indentaion in physics world control * Add third sumo entity * Adjust values for constriants and physics * Correct docs in new nodes * Update built-in docs --- lib/systems/physics_world_control.js | 98 ++++++++++++++++++++++++++++++++++++ 1 file changed, 98 insertions(+) create mode 100644 lib/systems/physics_world_control.js (limited to 'lib/systems/physics_world_control.js') diff --git a/lib/systems/physics_world_control.js b/lib/systems/physics_world_control.js new file mode 100644 index 0000000..daa39c1 --- /dev/null +++ b/lib/systems/physics_world_control.js @@ -0,0 +1,98 @@ +import { System } from '@serpentity/serpentity'; +import { Engine, World } from 'matter-js'; + +import PhysicalNode from '../nodes/physical'; + +const internals = { + kNoEngine: 'No matter js physics engine found. Make sure you set the `engine` key in the config object when initializing.' +}; + +/** + * Adds and removes objects to the physics world and calls update + * + * @extends {external:Serpentity.System} + * @class PhysicsWorldControlSystem + * @param {object} config a configuration object to extend. + */ +export default class PhysicsWorldControlSystem extends System { + + constructor(config = {}) { + + super(); + + /** + * The node collection of physics entities + * + * @property {external:Serpentity.NodeCollection} physicalEntities + * @instance + * @memberof PhysicsWorldControlSystem + */ + this.physicalEntities = null; + + /** + * The matter-js engine we will use to process physics + * + * @property {external:MatterJs.Engine} engine + * @instance + * @memberof PhysicsWorldControlSystem + */ + this.engine = config.engine; + + if (!this.engine) { + throw new Error(internals.kNoEngine); + } + } + + /** + * Initializes system when added. Requests physics nodes and + * attaches to event listeners to add / remove them to pixi stage + * + * @function added + * @memberof PhysicsWorldControlSystem + * @instance + * @param {external:Serpentity.Engine} engine the serpentity engine to + * which we are getting added + */ + added(engine) { + + this.physicalEntities = engine.getNodes(PhysicalNode); + this.physicalEntities.on('nodeAdded', (event) => { + + World.add(this.engine.world, [event.node.body.body]); + }); + this.physicalEntities.on('nodeRemoved', (event) => { + + World.remove(this.engine.world, [event.node.body.body]); + }); + } + + /** + * Clears system resources when removed. + * + * @function removed + * @instance + * @memberof PhysicsWorldControlSystem + */ + removed() { + + this.physicalEntities.removeAllListeners('nodeAdded'); + this.physicalEntities.removeAllListeners('nodeRemoved'); + this.physicalEntities = null; + } + + /** + * Runs on every update of the loop. Updates the physics + * + * @function update + * @instance + * @param {Number} currentFrameDuration the duration of the current + * frame + * @memberof PhysicsWorldControlSystem + */ + update(currentFrameDuration) { + + Engine.run(this.engine); + } +}; + + -- cgit