From 7ade6f8d96825386bf2e89dea51f9297cbac8e9c Mon Sep 17 00:00:00 2001 From: Rubén Beltrán del Río Date: Mon, 23 Apr 2018 05:13:08 -0500 Subject: Add control via keyboard (#6) * Correct angle documentation * Correct body component doc * Add a config module with px 2 meters * Create component to map input * Add components for mappable actions * Add component for elastic manipulation * Add node to modify physics * Add controllable node * Add dasher node * Add control mapper system * Add component to limit velocity * Add node for limiting velocity * Add systems to move and dash * Use meters in physics systems * Correct documentation in render system * Add elastic manipulation system * Update factories to use new components * Update main app to use new systems * Ignore dist dir * Also ignore cache * Ignore personal configuration files * Add system to reduce velocity * Add changelog --- lib/nodes/physical_with_external_force.js | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 lib/nodes/physical_with_external_force.js (limited to 'lib/nodes/physical_with_external_force.js') diff --git a/lib/nodes/physical_with_external_force.js b/lib/nodes/physical_with_external_force.js new file mode 100644 index 0000000..32695c7 --- /dev/null +++ b/lib/nodes/physical_with_external_force.js @@ -0,0 +1,27 @@ +import { Node } from '@serpentity/serpentity'; + +import BodyComponent from '../components/body'; +import ForceComponent from '../components/force'; + +/** + * Node identifying an entity that has externally applied force + * + * @extends {external:Serpentity.Node} + * @class PhysicalWithExternalForceNode + */ +export default class PhysicalWithExternalForceNode extends Node { + +}; + +/** + * Holds the types that are used to identify an entity with a physical + * body + * + * @property {object} types + * @name types + * @memberof PhysicalWithExternalForceNode + */ +PhysicalWithExternalForceNode.types = { + body: BodyComponent, + force: ForceComponent +}; -- cgit