From 7ade6f8d96825386bf2e89dea51f9297cbac8e9c Mon Sep 17 00:00:00 2001 From: Rubén Beltrán del Río Date: Mon, 23 Apr 2018 05:13:08 -0500 Subject: Add control via keyboard (#6) * Correct angle documentation * Correct body component doc * Add a config module with px 2 meters * Create component to map input * Add components for mappable actions * Add component for elastic manipulation * Add node to modify physics * Add controllable node * Add dasher node * Add control mapper system * Add component to limit velocity * Add node for limiting velocity * Add systems to move and dash * Use meters in physics systems * Correct documentation in render system * Add elastic manipulation system * Update factories to use new components * Update main app to use new systems * Ignore dist dir * Also ignore cache * Ignore personal configuration files * Add system to reduce velocity * Add changelog --- lib/components/control_map.js | 57 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 lib/components/control_map.js (limited to 'lib/components/control_map.js') diff --git a/lib/components/control_map.js b/lib/components/control_map.js new file mode 100644 index 0000000..cb447d0 --- /dev/null +++ b/lib/components/control_map.js @@ -0,0 +1,57 @@ +import { Component } from '@serpentity/serpentity'; + +/** + * The contorl mapping object, holds a source and target for the action. + * + * @typedef tControlMap + * @type object + * + * @property {tControlSource} source the source input for the action + * @property {tControlTarget} target the target property for the action + */ + +/** + * The definition of an input source + * + * @typedef tControlSource + * @type object + * + * @property {string} type type of input, can be keyboard or gamepad (only keyboard supported atm) + * @property {number} gamepadNumber the number of gamepad to use (unsupported) + * @property {string} gamepadInputSource either axes or buttons + * @property {number} index the input index or keycode + */ + +/** + * The definition of an input target + * + * @typedef tControlTarget + * @type object + * + * @property {external:Serpentity:Component} component the component affected by this + * @property {string} property property to affect. For nested properties use dot.notation + * @property {[function]} value a function that takes in the input and outputs a transformed value + */ + +/** + * Component that stores the state of motion controls to properties + * + * @extends {external:Serpentity.Component} + * @class ControlMapComponent + * @param {object} config a configuration object to extend. + */ +export default class ControlMapComponent extends Component { + constructor(config) { + + super(config); + + /** + * The map of actions and controls. An array of mappings + * + * @property {Array} map + * @instance + * @memberof ControlMapComponent + */ + this.map = this.map || []; + } +}; -- cgit