From: Ben Beltran Date: Mon, 11 Apr 2016 07:01:04 +0000 (-0500) Subject: Adds first experiment X-Git-Tag: 1.0.0~2 X-Git-Url: https://git.r.bdr.sh/rbdr/tomato-sauce/commitdiff_plain/95da493e0ec223e1c7706fc0bdc364bd3a21d999?ds=inline Adds first experiment --- diff --git a/0001_BASIC.JS b/0001_BASIC.JS new file mode 100755 index 0000000..54309d9 --- /dev/null +++ b/0001_BASIC.JS @@ -0,0 +1,245 @@ +#!/usr/bin/env node + +'use strict'; + +/* eslint no-console: 0 */ + +const Net = require('net'); + +const kPort = 9999; +const kEscape = new Buffer([0xFF, 0xF4, 0XFF, 0xFD, 0x06]); // IAC IP IAC DO TIMING_MARK +const kNAWSRequest = new Buffer([0xFF, 0xFD, 0X1F]); // IAC DO NAWS +const kNAWSResponse = new Buffer([0xFF, 0xFB, 0X1F, 0xFF, 0xFA, 0X1F]); // IAC WILL NAWS IAC SB NAWS +const kFrequency = 333; +const kModulationSpeed = 5; + +const run = function run () { + const server = startServer(); + bindEvents(server); +}; + +const startServer = function startServer () { + const server = Net.createServer(); + server.listen(kPort, function () { + const address = server.address(); + console.log(`The server is now listening on ${address.address}:${address.port}`); + }); + + return server; +}; + +const bindEvents = function bindEvents (server) { + server.on('error', function (err) { + console.error(err.stack || err.message || err); + process.exit(1); + }); + + server.on('connection', function (socket) { + let connectionData = { + width: null, + height: null, + modulation: 0, + screen: screens[Math.floor(Math.random() * screens.length)], + mode: modes[Math.floor(Math.random() * modes.length)] + }; + let interval = null; + + socket.write(kNAWSRequest); + + // Currently this is naive, we should parse the buffer properly. + socket.on('data', function (data) { + + // Only send message if NAWS is supported. + if (data.slice(0, 6).compare(kNAWSResponse) === 0) { + connectionData.width = parse16BitBuffer(data.slice(6, 8)); + connectionData.height = parse16BitBuffer(data.slice(8, 10)); + + socket.write('\x1B[2J'); // Clear the Screen (CSI 2 J) + interval = setInterval(writeMessage.bind(null, socket, connectionData), kFrequency); + } + + if (data.compare(kEscape) === 0) { + socket.write('\n'); + clearInterval(interval); + socket.end(); + } + }); + }); +}; + +const writeMessage = function writeMessage (socket, connectionData) { + let message = ''; + message += '\x1B[1;1H'; // Move cursor to top left (CSI 1;1 H) + message += connectionData.screen(connectionData.modulation, connectionData.width, connectionData.height, getANSIColor.bind(null, connectionData.mode)); + + connectionData.modulation = connectionData.modulation + kModulationSpeed; + if (connectionData.modulation === 255) { + connectionData.modulation = 0; + } + + socket.write(message); + // return '\x1B[2J*** SUCCESSS ***'; +}; + +const parse16BitBuffer = function parse16BitBuffer (buffer) { + return buffer[0] * 256 + buffer[1]; +}; + +// SCREENS + +const fillScreen = function fillScreen (modulation, width, height, getANSIColor) { + let response = ''; + + for (let i = 0; i < height; i++) { + for (let j = 0; j < width; j++) { + let red = ((modulation + i) * 255 / height) % 255; + let blue = ((modulation + j) * 255 / width) % 255; + let green = ((modulation + i * j) * 255 / (width * height)) % 255; + + response = response + getANSIColor(red, blue, green); + response = response + ' '; + } + + if (i < height - 1) { + response = response + '\n'; + } + } + + return response; +}; + +const randomScreen = function randomScreen (modulation, width, height, getANSIColor) { + let response = ''; + + for (let i = 0; i < height; i++) { + for (let j = 0; j < width; j++) { + let red = Math.floor(Math.random() * 255); + let blue = Math.floor(Math.random() * 255); + let green = Math.floor(Math.random() * 255); + + response = response + getANSIColor(red, blue, green); + response = response + ' '; + } + + if (i < height - 1) { + response = response + '\n'; + } + } + + return response; +}; + +const mirrorScreen = function mirrorScreen (modulation, width, height, getANSIColor) { + let response = []; + + let scale = 2 + Math.round(Math.random() * 4); + let scaledHeight = Math.floor(height / scale); + let scaledWidth = Math.floor(width / scale); + + for (let i = 0; i < scaledHeight; i++) { + let row = []; + for (let j = 0; j < scaledWidth; j++) { + let red = ((modulation + i) * 255 / height) % 255; + let blue = ((modulation + j) * 255 / width) % 255; + let green = ((modulation + i * j) * 255 / (width * height)) % 255; + + let cell = [getANSIColor(red, blue, green), ' ']; + row.push(cell.join('')); + } + + let rowText = ''; + for (let j = 0; j < scale; j++) { + rowText += row.reverse().join(''); + } + + for (let j = 1; j < scale; j++) { + response[j * i] = rowText; + response[(height - 1 - (j * i))] = rowText; + } + } + + return response.join('\n'); +}; + +const randomSprinkles = function mirrorRandomScreen (modulation, width, height, getANSIColor) { + let response = ''; + + let maxSprinkleCount = (width * height) / 2; + let minSprinkleCount = (width * height) / 8; + let sprinkleCount = Math.round(Math.random() * (maxSprinkleCount - minSprinkleCount)) + minSprinkleCount; + + let red = Math.floor(Math.random() * 255); + let blue = Math.floor(Math.random() * 255); + let green = Math.floor(Math.random() * 255); + + for (let i = 0; i < sprinkleCount; i++) { + let x = Math.round(Math.random() * (width - 1)) + 1; + let y = Math.round(Math.random() * (height - 1)) + 1; + + let position = `\x1B[${y};${x}H`; // Move cursor to y,x (CSI y;x H) + + response += `${position}${getANSIColor(red, blue, green)} `; + } + + return response; +}; + +const circlesScreen = function circlesScreen (modulation, width, height, getANSIColor) { + let response = []; + + let circles = width > height ? height : width; + + for (let i = 0; i < circles; i++) { + let centerX = Math.round(width / 2) + 1; + let centerY = Math.round(height / 2) + 1; + + let red = Math.floor(Math.random() * 255); + let blue = Math.floor(Math.random() * 255); + let green = Math.floor(Math.random() * 255); + + for (let j = 0; j < 180; j++) { + let angle = 2 * j * (Math.PI / 180); + let x = Math.round(centerX + Math.sin(angle) * i); + let y = Math.round(centerY + Math.cos(angle) * i); + + if (x <= width && x > 0 && y <= height && y > 0) { + let position = `\x1B[${y};${x}H`; // Move cursor to y,x (CSI y;x H) + response += `${position}${getANSIColor(red, blue, green)} `; + } + } + } + + return response; +}; + +// instead of binding themode, return the one funciton... +const getANSIColor = function getANSIColor (mode, red, blue, green) { + let colorCode; + + if (mode === '256') { + let redValue = Math.round(red * 5 / 255); + let blueValue = Math.round(blue * 5 / 255); + let greenValue = Math.round(green * 5 / 255); + + let colorNumber = 16 + 36 * redValue + 6 * greenValue + blueValue; + + colorCode = `\x1B[48;5;${colorNumber}m`; + } else if (mode === 'ansi') { + let colorOffset = Math.round((red + blue + green) * 7 / (255 * 3)); + + console.log(colorOffset); + + let colorNumber = 40 + colorOffset; + + colorCode = `\x1B[${colorNumber}m`; + } else{ + colorCode = `\x1B[48;2;${Math.round(red)};${Math.round(green)};${Math.round(blue)}m`; + } + + return colorCode; +}; + +const screens = [fillScreen, randomScreen, mirrorScreen, randomSprinkles, circlesScreen]; +const modes = ['full', '256', 'ansi']; + +run();