From: Ben Beltran Date: Tue, 11 Feb 2014 07:15:19 +0000 (-0600) Subject: Consolidate with mac project. X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/commitdiff_plain/d7a43ae2d3d4702bd199fa5d8ca84c7c6e78ed36?ds=inline;hp=6fceaa7b34f4d6efc497cda51679b37e530a61aa Consolidate with mac project. --- diff --git a/SuperPolarity/SuperPolarity.cs b/SuperPolarity/SuperPolarity.cs index 6b2b9d5..12303a0 100644 --- a/SuperPolarity/SuperPolarity.cs +++ b/SuperPolarity/SuperPolarity.cs @@ -85,7 +85,7 @@ namespace SuperPolarity { MediaPlayer.IsRepeating = true; - GameSong = Content.Load("Sound\\polaritytheme.wav"); + GameSong = Content.Load("Sound\\polaritytheme"); GameOverSound = Content.Load("Sound\\gameover"); // Create a new SpriteBatch, which can be used to draw textures. diff --git a/SuperPolarityMac/ActorFactory.cs b/SuperPolarityMac/ActorFactory.cs deleted file mode 100644 index f9c7697..0000000 --- a/SuperPolarityMac/ActorFactory.cs +++ /dev/null @@ -1,144 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework.Content; - -namespace SuperPolarity -{ - static class ActorFactory - { - static internal SuperPolarity Game; - - static public MainShip CreateMainShip(Vector2 position) - { - MainShip mainShip = new MainShip(Game); - mainShip.Initialize(Game.Content.Load("Graphics\\main-ship"), position); - - ActorManager.CheckIn(mainShip); - - return mainShip; - } - - static public StandardShip CreateShip(Ship.Polarity polarity, Vector2 position) - { - StandardShip ship = new StandardShip(Game); - Texture2D texture; - - if (polarity == Ship.Polarity.Positive) - { - texture = Game.Content.Load("Graphics\\positive-ship"); - } - else if (polarity == Ship.Polarity.Negative) - { - texture = Game.Content.Load("Graphics\\negative-ship"); - } - else - { - texture = Game.Content.Load("Graphics\\neutral-ship"); - } - - ship.Initialize(texture, position); - ship.SetPolarity(polarity); - - ActorManager.CheckIn(ship); - - return ship; - } - - internal static void SetGame(SuperPolarity game) - { - ActorFactory.Game = game; - } - - internal static Bullet CreateBullet(Vector2 position, float angle) - { - Bullet bullet = new Bullet(Game); - - bullet.Initialize(Game.Content.Load("Graphics\\square"), position); - - bullet.Angle = angle; - - ActorManager.CheckIn(bullet); - - return bullet; - } - - static public StandardShip CreateScout(Ship.Polarity polarity, Vector2 position) - { - StandardShip ship = new StandardShip(Game); - Texture2D texture; - - if (polarity == Ship.Polarity.Positive) - { - texture = Game.Content.Load("Graphics\\positive-scout"); - } - else if (polarity == Ship.Polarity.Negative) - { - texture = Game.Content.Load("Graphics\\negative-scout"); - } - else - { - texture = Game.Content.Load("Graphics\\neutral-scout"); - } - - ship.BoxDimensions.X = 10; - ship.BoxDimensions.Y = 10; - ship.BoxDimensions.W = 10; - ship.BoxDimensions.Z = 10; - - ship.Initialize(texture, position); - ship.MaxVelocity = 5.2f; - ship.FleeVelocity = 6.5f; - ship.ChargeVelocity = 5.5f; - ship.Value = 3; - ship.HP = 0; - ship.AngleChangeProbability = 20; - ship.SetPolarity(polarity); - - ActorManager.CheckIn(ship); - - return ship; - } - - static public StandardShip CreateCruiser(Ship.Polarity polarity, Vector2 position) - { - StandardShip ship = new StandardShip(Game); - Texture2D texture; - - if (polarity == Ship.Polarity.Positive) - { - texture = Game.Content.Load("Graphics\\positive-cruiser"); - } - else if (polarity == Ship.Polarity.Negative) - { - texture = Game.Content.Load("Graphics\\negative-cruiser"); - } - else - { - texture = Game.Content.Load("Graphics\\neutral-cruiser"); - } - - ship.BoxDimensions.X = 40; - ship.BoxDimensions.Y = 40; - ship.BoxDimensions.W = 40; - ship.BoxDimensions.Z = 40; - - ship.Initialize(texture, position); - ship.MagneticRadius = 1000; - ship.RepelRadius = 200; - ship.MaxVelocity = 0.5f; - ship.FleeVelocity = 5; - ship.ChargeVelocity = 1; - ship.Value = 10; - ship.HP = 29; - ship.SetPolarity(polarity); - - ActorManager.CheckIn(ship); - - return ship; - } - } -} diff --git a/SuperPolarityMac/ActorManager.cs b/SuperPolarityMac/ActorManager.cs deleted file mode 100644 index f5587b9..0000000 --- a/SuperPolarityMac/ActorManager.cs +++ /dev/null @@ -1,160 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace SuperPolarity -{ - static class ActorManager - { - - static SuperPolarity Game; - static int OutlierBounds; - static IList Actors; - - static ActorManager() - { - OutlierBounds = 100; - Actors = new List(); - } - - static public void CheckIn(Actor actor) - { - Actors.Add(actor); - } - - static public void CheckOut(Actor actor) - { - actor.CleanUp(); - Actors.Remove(actor); - actor = null; - } - - static public void Update(GameTime gameTime) - { - CheckActors(); - CheckOutliers(); - foreach (Actor actor in Actors) - { - actor.Update(gameTime); - } - } - - static public void Draw(SpriteBatch spriteBatch) - { - foreach (Actor actor in Actors) - { - actor.Draw(spriteBatch); - } - } - - static void CheckActors() - { - for (var i = Actors.Count - 1; i >= 0; i--) - { - if (i >= Actors.Count) { - i = Actors.Count - 1; - } - - if (Actors.Count == 0) - { - return; - } - - Actor actor = Actors[i]; - for (var j = i - 1; j >= 0; j--) - { - Actor other = Actors[j]; - - CheckCollision(actor, other); - - if (actor.GetType().IsSubclassOf(typeof(Ship)) && other.GetType().IsSubclassOf(typeof(Ship))) - { - CheckMagnetism((Ship)actor, (Ship)other); - } - } - } - } - - static void CheckCollision(Actor actor, Actor other) - { - var collision = Rectangle.Intersect(actor.Box, other.Box); - var inverseCollision = Rectangle.Intersect(other.Box, actor.Box); - if (!collision.IsEmpty && !actor.Dying && !other.Dying) - { - actor.Collide(other, collision); - other.Collide(actor, inverseCollision); - } - - } - - static void CheckMagnetism(Ship actor, Ship other) - { - if (actor.CurrentPolarity != Ship.Polarity.Neutral && other.CurrentPolarity != Ship.Polarity.Neutral) - { - var dy = other.Position.Y - actor.Position.Y; - var dx = other.Position.X - actor.Position.X; - var linearDistance = Math.Sqrt(Math.Pow(dx, 2) + Math.Pow(dy, 2)); - var angle = (float) Math.Atan2(dy, dx); - var otherAngle = (float)Math.Atan2(-dy, -dx); - - if (linearDistance < actor.MagneticRadius || linearDistance < other.MagneticRadius) - { - actor.Magnetize(other, (float)linearDistance, angle); - other.Magnetize(actor, (float)linearDistance, otherAngle); - } - } - } - - static void CheckOutliers() - { - for (var i = Actors.Count; i > 0; i--) - { - var actor = Actors[i-1]; - if (actor.Position.X < -OutlierBounds || actor.Position.Y < -OutlierBounds || - actor.Position.X > Game.GraphicsDevice.Viewport.Width + OutlierBounds || - actor.Position.Y > Game.GraphicsDevice.Viewport.Height + OutlierBounds) - { - CheckOut(actor); - if (actor.Parent != null) - { - actor.Parent.Children.Remove(actor); - } - } - } - } - - static public void Empty() - { - foreach (Actor actor in Actors) { - actor.CleanUp(); - } - Actors.Clear(); - } - - internal static void SetGame(SuperPolarity game) - { - Game = game; - } - - public static void Bomb() - { - for (var i = Actors.Count - 1; i >= 0; i--) - { - var actor = Actors[i]; - if (actor.GetType() == typeof(StandardShip)) - { - CheckOut(actor); - Renderer.CheckOut(actor); - } - } - } - - public static int CountBaddies() - { - return Actors.Where(a => a.GetType() == typeof(StandardShip)).Count(); - } - } -} diff --git a/SuperPolarityMac/BasicGenerator.cs b/SuperPolarityMac/BasicGenerator.cs deleted file mode 100644 index ba51742..0000000 --- a/SuperPolarityMac/BasicGenerator.cs +++ /dev/null @@ -1,77 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; - -namespace SuperPolarity -{ - class BasicGenerator - { - public enum Ships : byte { Ship, Scout, Battlecruiser }; - - protected Ships ShipType; - protected SuperPolarity Game; - protected int ScoreThreshold; - protected int Rate; - protected int CurrentTime; - protected Random Randomizer; - protected Vector2 Position; - - public void Initialize(SuperPolarity game, Vector2 position, Ships shipType, int rate, int scoreThreshold) - { - Game = game; - ShipType = shipType; - ScoreThreshold = scoreThreshold; - Rate = rate; - Randomizer = new Random(); - Position = position; - CurrentTime = rate; - } - - public void Update(GameTime gameTime) - { - if (ActorManager.CountBaddies() > 50) - { - return; - } - - if (Game.Player.Score >= ScoreThreshold) - { - CurrentTime = CurrentTime + gameTime.ElapsedGameTime.Milliseconds; - - if (CurrentTime >= Rate) - { - CurrentTime = 0; - Spawn(); - } - } - } - - protected void Spawn() - { - var polarity = Ship.Polarity.Positive; - - if (Randomizer.Next(2) == 1) - { - polarity = Ship.Polarity.Negative; - } - - if (ShipType == Ships.Ship) - { - Renderer.CheckIn(ActorFactory.CreateShip(polarity, Position)); - } - - if (ShipType == Ships.Scout) - { - Renderer.CheckIn(ActorFactory.CreateScout(polarity, Position)); - } - - if (ShipType == Ships.Battlecruiser) - { - Renderer.CheckIn(ActorFactory.CreateCruiser(polarity, Position)); - } - - } - } -} diff --git a/SuperPolarityMac/GameScreen.cs b/SuperPolarityMac/GameScreen.cs deleted file mode 100644 index 783e3c1..0000000 --- a/SuperPolarityMac/GameScreen.cs +++ /dev/null @@ -1,209 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework.Audio; -using Microsoft.Xna.Framework.Media; -using Microsoft.Xna.Framework.Input; - -namespace SuperPolarity -{ - class GameScreen : Screen - { - public GameScreen(SuperPolarity newGame) : base(newGame) {} - - protected List Generators; - - protected int LivesRate; - protected int CurrentLivesRate; - protected int BombRate; - protected int CurrentBombRate; - protected SoundEffect BombSound; - protected SoundEffect LifeSound; - - protected bool Flashing; - - protected bool IsPaused; - protected Texture2D PauseScreen; - - public override void Initialize() - { - Generators = new List(); - - CurrentBombRate = 1; - BombRate = 6000; - - LivesRate = 10000; - CurrentLivesRate = 1; - - InputController.RegisterEventForButton("changePolarity", Buttons.A); - InputController.RegisterEventForKey("changePolarity", Keys.Z); - - InputController.RegisterEventForButton("shoot", Buttons.X); - InputController.RegisterEventForKey("shoot", Keys.X); - - InputController.Bind("pause", HandlePause); - - PauseScreen = Game.Content.Load("Graphics\\pause-screen"); - } - - protected void HandlePause(float value) - { - Console.WriteLine("Paused"); - IsPaused = !IsPaused; - - if (IsPaused) - { - MediaPlayer.Volume = 0.05f; - } - else - { - MediaPlayer.Volume = 1; - } - } - - public override void LoadContent() - { - CreateGenerators(); - - Vector2 playerPosition = new Vector2(Game.GraphicsDevice.Viewport.TitleSafeArea.X + Game.GraphicsDevice.Viewport.Width / 2, Game.GraphicsDevice.Viewport.TitleSafeArea.Y + Game.GraphicsDevice.Viewport.TitleSafeArea.Height / 2); - - BombSound = Game.Content.Load("Sound\\bomb"); - LifeSound = Game.Content.Load("Sound\\life"); - - Renderer.CheckIn(ActorFactory.CreateMainShip(playerPosition)); - - Game.PlaySong("game"); - } - - protected void CalculateBomb() - { - if (Game.Player.Score >= BombRate * CurrentBombRate) - { - ActorManager.Bomb(); - Flashing = true; - BombSound.Play(); - CurrentBombRate = CurrentBombRate + 1; - } - } - - protected void CalculateLife() - { - if (Game.Player.Score >= LivesRate * CurrentLivesRate) - { - Game.Player.Lives = Game.Player.Lives + 1; - LifeSound.Play(); - CurrentLivesRate = CurrentLivesRate + 1; - } - } - - public override void Update(GameTime gameTime) - { - CalculateBomb(); - CalculateLife(); - InputController.UpdateInput(IsPaused); - if (IsPaused) - { - return; - } - ActorManager.Update(gameTime); - - foreach (BasicGenerator generator in Generators) - { - generator.Update(gameTime); - } - } - - public override void Draw(SpriteBatch spriteBatch) - { - Renderer.Draw(spriteBatch); - Game.Player.Draw(spriteBatch); - - if (IsPaused) - { - spriteBatch.Draw(PauseScreen, new Vector2(0, 0), Color.White); - } - - if (Flashing) - { - Game.GraphicsDevice.Clear(Color.Black); - Flashing = false; - } - } - - protected void CreateGenerators() - { - // The basic ship generators. - var gen = new BasicGenerator(); - gen.Initialize(Game, new Vector2(-50, -50), BasicGenerator.Ships.Ship, 3000, 0); - Generators.Add(gen); - - gen = new BasicGenerator(); - gen.Initialize(Game, new Vector2(-50, Game.GraphicsDevice.Viewport.Height + 50), BasicGenerator.Ships.Ship, 3000, 0); - Generators.Add(gen); - - gen = new BasicGenerator(); - gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width + 50, -50), BasicGenerator.Ships.Ship, 3000, 0); - Generators.Add(gen); - - gen = new BasicGenerator(); - gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width + 50, Game.GraphicsDevice.Viewport.Height + 50), BasicGenerator.Ships.Ship, 3000, 0); - Generators.Add(gen); - - // After 1.5k liberate some sporadic Scouts, and add two more ship generators. - gen = new BasicGenerator(); - gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, -50), BasicGenerator.Ships.Ship, 3000, 1500); - Generators.Add(gen); - - gen = new BasicGenerator(); - gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, Game.GraphicsDevice.Viewport.Height + 50), BasicGenerator.Ships.Ship, 3000, 1500); - Generators.Add(gen); - - gen = new BasicGenerator(); - gen.Initialize(Game, new Vector2(-50, Game.GraphicsDevice.Viewport.Height / 2), BasicGenerator.Ships.Scout, 6000, 1500); - Generators.Add(gen); - - gen = new BasicGenerator(); - gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width + 50, Game.GraphicsDevice.Viewport.Height / 2), BasicGenerator.Ships.Scout, 6000, 1500); - Generators.Add(gen); - - - // After 3k add more scouts. - gen = new BasicGenerator(); - gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, -50), BasicGenerator.Ships.Scout, 3000, 3000); - Generators.Add(gen); - - gen = new BasicGenerator(); - gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, Game.GraphicsDevice.Viewport.Height + 50), BasicGenerator.Ships.Scout, 3000, 5000); - Generators.Add(gen); - - // After 5k release more ships and a cruiser. - gen = new BasicGenerator(); - gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, -50), BasicGenerator.Ships.Ship, 1500, 5000); - Generators.Add(gen); - - gen = new BasicGenerator(); - gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, Game.GraphicsDevice.Viewport.Height + 50), BasicGenerator.Ships.Ship, 1500, 5000); - Generators.Add(gen); - - gen = new BasicGenerator(); - gen.Initialize(Game, new Vector2(-50, Game.GraphicsDevice.Viewport.Height / 2), BasicGenerator.Ships.Battlecruiser, 10000, 5000); - Generators.Add(gen); - - gen = new BasicGenerator(); - gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width + 50, Game.GraphicsDevice.Viewport.Height / 2), BasicGenerator.Ships.Battlecruiser, 10000, 5000); - Generators.Add(gen); - } - - public override void CleanUp() - { - base.CleanUp(); - Generators.Clear(); - InputController.Unbind("pause", HandlePause); - Renderer.Empty(); - ActorManager.Empty(); - } - } -} diff --git a/SuperPolarityMac/Icon.ico b/SuperPolarityMac/Icon.ico deleted file mode 100644 index 13be62a..0000000 Binary files a/SuperPolarityMac/Icon.ico and /dev/null differ diff --git a/SuperPolarityMac/InputController.cs b/SuperPolarityMac/InputController.cs deleted file mode 100644 index c92bb9c..0000000 --- a/SuperPolarityMac/InputController.cs +++ /dev/null @@ -1,248 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework.Input; - -namespace SuperPolarity -{ - static class InputController - { - static Dictionary>> Listeners; - static Dictionary> RegisteredKeys; - static Dictionary> RegisteredButtons; - static List BlockedKeys; - static List BlockedButtons; - - static GamePadState InputGamePadState; - static KeyboardState InputKeyboardState; - - /* - * Registered Events. - * - * You register: name of the event (ie. attack) and a key associated with it. - * or button... Left Stick /always/ dispatches move event. - */ - - static InputController() - { - Listeners = new Dictionary>>(); - RegisteredButtons = new Dictionary>(); - RegisteredKeys = new Dictionary>(); - BlockedKeys = new List(); - BlockedButtons = new List(); - InputKeyboardState = new KeyboardState(); - InputGamePadState = new GamePadState(); - } - - public static void UpdateInput() - { - DispatchMoveEvents(); - DispatchRegisteredEvents(); - } - - public static void UpdateInput(bool highPriorityOnly) - { - Poll(); - DispatchPauseEvent(); - if (!highPriorityOnly) - { - UpdateInput(); - } - } - - public static void DispatchPauseEvent() - { - // OK THIS IS ALL KINDS OF WRONG. THIS IS A PLACEHOLDER BECAUSE DEMO! - var keyPressed = false; - if ((InputKeyboardState.IsKeyDown(Keys.Enter) || InputGamePadState.IsButtonDown(Buttons.Start))) { - keyPressed = true; - if(!BlockedButtons.Contains("pause") && !BlockedKeys.Contains("pause")) - { - BlockedButtons.Add("pause"); - BlockedKeys.Add("pause"); - Console.WriteLine("Dispatch"); - Dispatch("pause", 0); - } - } - - if (!keyPressed) - { - BlockedButtons.Remove("pause"); - BlockedKeys.Remove("pause"); - } - } - - private static void Poll() - { - InputGamePadState = GamePad.GetState(Microsoft.Xna.Framework.PlayerIndex.One); - InputKeyboardState = Keyboard.GetState(); - } - - public static void RegisterEventForKey(string eventName, Keys key) - { - List newKeyList; - if (!RegisteredKeys.ContainsKey(eventName)) - { - newKeyList = new List(); - RegisteredKeys.Add(eventName, newKeyList); - } - - RegisteredKeys.TryGetValue(eventName, out newKeyList); - - newKeyList.Add(key); - } - - public static void RegisterEventForButton(string eventName, Buttons button) - { - List newButtonList; - if (!RegisteredButtons.ContainsKey(eventName)) - { - newButtonList = new List(); - RegisteredButtons.Add(eventName, newButtonList); - } - - RegisteredButtons.TryGetValue(eventName, out newButtonList); - - newButtonList.Add(button); - } - - private static void DispatchRegisteredEvents() - { - var keyFired = false; - - foreach (KeyValuePair> entry in RegisteredKeys) { - keyFired = false; - foreach (Keys key in entry.Value) - { - if (InputKeyboardState.IsKeyDown(key)) - { - if (!BlockedKeys.Contains(entry.Key)) - { - BlockedKeys.Add(entry.Key); - Dispatch(entry.Key, 1); - } - keyFired = true; - break; - } - } - - if (!keyFired) - { - BlockedKeys.Remove(entry.Key); - } - } - - foreach (KeyValuePair> entry in RegisteredButtons) - { - keyFired = false; - foreach (Buttons button in entry.Value) - { - if (InputGamePadState.IsButtonDown(button)) - { - if (!BlockedButtons.Contains(entry.Key)) - { - BlockedButtons.Add(entry.Key); - Dispatch(entry.Key, 1); - } - keyFired = true; - break; - }; - } - - if (!keyFired) - { - BlockedButtons.Remove(entry.Key); - } - } - } - - private static void DispatchMoveEvents() - { - float xMovement = 0.0f; - float yMovement = 0.0f; - // Dispatch the moveX / MoveY events every frame. - - xMovement = InputGamePadState.ThumbSticks.Left.X; - yMovement = -InputGamePadState.ThumbSticks.Left.Y; - - if (InputKeyboardState.IsKeyDown(Keys.Left)) - { - xMovement = -1.0f; - } - - if (InputKeyboardState.IsKeyDown(Keys.Right)) - { - xMovement = 1.0f; - } - - if (InputKeyboardState.IsKeyDown(Keys.Up)) - { - yMovement = -1.0f; - } - - if (InputKeyboardState.IsKeyDown(Keys.Down)) - { - yMovement = 1.0f; - } - - Dispatch("moveX", xMovement); - Dispatch("moveY", yMovement); - } - - public static void Bind(string eventName, Action listener) - { - List> newListenerList; - List> listenerList; - bool foundListeners; - - if (!Listeners.ContainsKey(eventName)) { - newListenerList = new List>(); - Listeners.Add(eventName, newListenerList); - } - - foundListeners = Listeners.TryGetValue(eventName, out listenerList); - - listenerList.Add(listener); - } - - public static void Unbind(string eventName, Action listener) - { - List> listenerList; - bool foundListeners; - - if (!Listeners.ContainsKey(eventName)) - { - return; - } - - foundListeners = Listeners.TryGetValue(eventName, out listenerList); - - listenerList.Remove(listener); - } - - public static void Dispatch(string eventName, float value) - { - List> listenerList; - bool foundListeners; - - foundListeners = Listeners.TryGetValue(eventName, out listenerList); - - if (!foundListeners) - { - return; - } - - for (var i = listenerList.Count - 1; i >= 0; i--) - { - listenerList[i](value); - } - } - - public static void Unlock(string eventName) - { - BlockedButtons.Remove(eventName); - BlockedKeys.Remove(eventName); - } - } -} diff --git a/SuperPolarityMac/LetterChooseWidget.cs b/SuperPolarityMac/LetterChooseWidget.cs deleted file mode 100644 index e52733f..0000000 --- a/SuperPolarityMac/LetterChooseWidget.cs +++ /dev/null @@ -1,84 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace SuperPolarity -{ - class LetterChooseWidget : Widget - { - int CurrentChar; - bool Locked; - int LockRate; - int CurrentTime; - - SpriteFont Font; - - public LetterChooseWidget(SuperPolarity game, Vector2 position) : base(game, position) - { - Active = false; - CurrentChar = 65; - Font = game.Content.Load("Fonts\\bigfont"); - LockRate = 300; - CurrentTime = 0; - - InputController.Bind("moveY", HandleMovement); - } - - public void HandleMovement(float value) - { - if (!Active) { return; } - - if (value > 0.8 && !Locked) { - CurrentChar = CurrentChar + 1; - - if (CurrentChar > 90) - { - CurrentChar = 32; - } - - Locked = true; - } - - if (value < -0.8 && !Locked) { - CurrentChar = CurrentChar - 1; - - if (CurrentChar < 32) - { - CurrentChar = 90; - } - - Locked = true; - } - } - - public override void Update(GameTime gameTime) - { - base.Update(gameTime); - - CurrentTime = CurrentTime + gameTime.ElapsedGameTime.Milliseconds; - if (CurrentTime > LockRate) - { - CurrentTime = 0; - Locked = false; - } - } - - public string Value() - { - return char.ConvertFromUtf32(CurrentChar); - } - - public override void Draw(SpriteBatch spriteBatch) - { - var color = new Color(0, 0, 0, 128); - if (Active) - { - color = new Color(201, 0, 68, 255); - } - spriteBatch.DrawString(Font, Value(), Position, color); - } - } -} diff --git a/SuperPolarityMac/MenuItem.cs b/SuperPolarityMac/MenuItem.cs deleted file mode 100644 index 8e24c97..0000000 --- a/SuperPolarityMac/MenuItem.cs +++ /dev/null @@ -1,11 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; - -namespace SuperPolarity -{ - class MenuItem - { - } -} diff --git a/SuperPolarityMac/MenuWidget.cs b/SuperPolarityMac/MenuWidget.cs deleted file mode 100644 index 992ef43..0000000 --- a/SuperPolarityMac/MenuWidget.cs +++ /dev/null @@ -1,11 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; - -namespace SuperPolarity -{ - class MenuWidget - { - } -} diff --git a/SuperPolarityMac/NameChooserWidget.cs b/SuperPolarityMac/NameChooserWidget.cs deleted file mode 100644 index ce7c149..0000000 --- a/SuperPolarityMac/NameChooserWidget.cs +++ /dev/null @@ -1,99 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace SuperPolarity -{ - class NameChooserWidget : Widget - { - int CurrentIndex; - bool Lock; - int LockRate; - int CurrentTime; - - public NameChooserWidget(SuperPolarity game, Vector2 position) - : base(game, position) - { - AppendChild(new LetterChooseWidget(game, new Vector2(position.X, position.Y))); - AppendChild(new LetterChooseWidget(game, new Vector2(position.X + 32, position.Y))); - AppendChild(new LetterChooseWidget(game, new Vector2(position.X + 64, position.Y))); - CurrentIndex = 0; - Children[CurrentIndex].Activate(); - LockRate = 300; - CurrentTime = 0; - - InputController.Bind("moveX", HandleMovement); - } - - public override void Update(GameTime gameTime) - { - base.Update(gameTime); - - CurrentTime = CurrentTime + gameTime.ElapsedGameTime.Milliseconds; - if (CurrentTime > LockRate) - { - CurrentTime = 0; - Lock = false; - } - - foreach (LetterChooseWidget widget in Children) - { - widget.Update(gameTime); - } - } - - public void HandleMovement(float value) - { - if (value > 0.8 && !Lock) - { - Children[CurrentIndex].Deactivate(); - CurrentIndex = CurrentIndex + 1; - - if (CurrentIndex > Children.Count - 1) - { - CurrentIndex = 0; - } - - Lock = true; - } - - if (value < -0.8 && !Lock) - { - Children[CurrentIndex].Deactivate(); - CurrentIndex = CurrentIndex - 1; - - if (CurrentIndex < 0) - { - CurrentIndex = Children.Count - 1; - } - - Lock = true; - } - - Children[CurrentIndex].Activate(); - } - - public string Value() - { - var name = ""; - - foreach (LetterChooseWidget letter in Children) - { - name = name + letter.Value(); - } - - return name; - } - - public override void Draw(SpriteBatch spriteBatch) - { - foreach (LetterChooseWidget widget in Children) - { - widget.Draw(spriteBatch); - } - } - } -} diff --git a/SuperPolarityMac/Particle.cs b/SuperPolarityMac/Particle.cs deleted file mode 100644 index d65bac6..0000000 --- a/SuperPolarityMac/Particle.cs +++ /dev/null @@ -1,51 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace SuperPolarity -{ - class Particle - { - public Texture2D Texture { get; set; } - public Vector2 Position { get; set; } - public Vector2 Velocity { get; set; } - public float Angle { get; set; } - public float AngularVelocity { get; set; } - public Color Color { get; set; } - public float Size { get; set; } - public int TTL { get; set; } - - public Particle(Texture2D texture, Vector2 position, Vector2 velocity, - float angle, float angularVelocity, Color color, float size, int ttl) - { - Texture = texture; - Position = position; - Velocity = velocity; - Angle = angle; - AngularVelocity = angularVelocity; - Color = color; - Size = size; - TTL = ttl; - } - - public void Update() - { - TTL--; - Position += Velocity; - Angle += AngularVelocity; - } - - public void Draw(SpriteBatch spriteBatch) - { - Rectangle sourceRectangle = new Rectangle(0, 0, Texture.Width, Texture.Height); - Vector2 origin = new Vector2(Texture.Width / 2, Texture.Height / 2); - - spriteBatch.Draw(Texture, Position, sourceRectangle, Color, - Angle, origin, Size, SpriteEffects.None, 0f); - } - - } -} diff --git a/SuperPolarityMac/ParticleEffectFactory.cs b/SuperPolarityMac/ParticleEffectFactory.cs deleted file mode 100644 index 0cd9ed3..0000000 --- a/SuperPolarityMac/ParticleEffectFactory.cs +++ /dev/null @@ -1,66 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace SuperPolarity -{ - static class ParticleEffectFactory - { - static Game Game; - static Random random; - - static ParticleEffectFactory() - { - random = new Random(); - } - - public static ParticleEngine CreatePolarCircle(Vector2 location) - { - List texturesList = new List(); - - //texturesList.Add(Game.Content.Load("Graphics\\circle")); - texturesList.Add(Game.Content.Load("Graphics\\diamond")); - texturesList.Add(Game.Content.Load("Graphics\\square")); - - ParticleEngine particleEngine = new ParticleEngine(texturesList, location); - - particleEngine.Color = new Color(239, 203, 204); - particleEngine.TTL = 10; - particleEngine.TTLRandomFactor = 5; - particleEngine.ScatterFactor = 40; - particleEngine.ParticleCount = 50; - particleEngine.StretchFactor = 2.8f; - - - return particleEngine; - } - - public static ParticleEngine CreateBullet(Vector2 location) - { - List texturesList = new List(); - - texturesList.Add(Game.Content.Load("Graphics\\circle")); - //texturesList.Add(Game.Content.Load("Graphics\\diamond")); - texturesList.Add(Game.Content.Load("Graphics\\square")); - - ParticleEngine particleEngine = new ParticleEngine(texturesList, location); - - particleEngine.Color = Color.Gray; - particleEngine.TTL = 5; - particleEngine.TTLRandomFactor = 5; - particleEngine.ScatterFactor = 5; - particleEngine.ParticleCount = 10; - particleEngine.StretchFactor = 1; - - return particleEngine; - } - - internal static void SetGame(Game game) - { - ParticleEffectFactory.Game = game; - } - } -} diff --git a/SuperPolarityMac/ParticleEngine.cs b/SuperPolarityMac/ParticleEngine.cs deleted file mode 100644 index 51188ae..0000000 --- a/SuperPolarityMac/ParticleEngine.cs +++ /dev/null @@ -1,86 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace SuperPolarity -{ - class ParticleEngine - { - private Random random; - public Vector2 EmitterLocation { get; set; } - public Color Color; //TODO: Color list for random colors. - public int TTL; - public int TTLRandomFactor; - public int ScatterFactor; - public int ParticleCount; - public float StretchFactor; - private List particles; - private List textures; - - public ParticleEngine(List textures, Vector2 location) - { - EmitterLocation = location; - this.textures = textures; - this.particles = new List(); - random = new Random(); - Color = Color.Red; - TTL = 20; - TTLRandomFactor = 40; - StretchFactor = 1; - } - - private Particle GenerateNewParticle() - { - Texture2D texture = textures[random.Next(textures.Count)]; - Vector2 position = EmitterLocation; - Vector2 velocity = new Vector2( - 1f * (float)(random.NextDouble() * 2 - 1), - 1f * (float)(random.NextDouble() * 2 - 1)); - - float angle = 0; - float angularVelocity = 0.1f * (float)(random.NextDouble() * 2 - 1); - Color color = Color; - float size = (float)random.NextDouble() * StretchFactor; - - position.X += random.Next(-ScatterFactor, ScatterFactor); - position.Y += random.Next(-ScatterFactor, ScatterFactor); - - int ttl = TTL + random.Next(TTLRandomFactor); - - return new Particle(texture, position, velocity, angle, angularVelocity, color, size, ttl); - } - - public void Update() - { - int total = 10; - - for (int i = 0; i < total; i++) - { - particles.Add(GenerateNewParticle()); - } - - for (int particle = 0; particle < particles.Count; particle++) - { - particles[particle].Update(); - if (particles[particle].TTL <= 0) - { - particles.RemoveAt(particle); - particle--; - } - } - } - - public void Draw(SpriteBatch spriteBatch) - { - //spriteBatch.Begin(); - for (int index = 0; index < particles.Count; index++) - { - particles[index].Draw(spriteBatch); - } - //spriteBatch.End(); - } - } -} diff --git a/SuperPolarityMac/Player.cs b/SuperPolarityMac/Player.cs deleted file mode 100644 index 184abdd..0000000 --- a/SuperPolarityMac/Player.cs +++ /dev/null @@ -1,81 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace SuperPolarity -{ - public class Player - { - public int Score; - public int Multiplier; - public int Lives; - - - SpriteFont DebugFont; - SuperPolarity Game; - - Texture2D LifeSprite; - - public Player(SuperPolarity game) - { - Score = 0; - Multiplier = 1; - Lives = 3; - Game = game; - DebugFont = Game.Content.Load("Fonts\\bigfont"); - LifeSprite = Game.Content.Load("Graphics\\neutral-ship"); - } - - public void AddScore(int value) - { - Score = Score + (value * Multiplier); - } - - public void AddMultiplier(int value) - { - Multiplier = Multiplier + 1; - } - - public void ResetMultiplier() - { - Multiplier = 1; - } - - public void Draw(SpriteBatch spriteBatch) - { - var UiColor = new Color(0, 0, 0, 200); - var lightColor = new Color(0, 0, 0, 128); - spriteBatch.DrawString(DebugFont, Score.ToString(), new Vector2(40, 30), UiColor); - spriteBatch.DrawString(DebugFont, "x" + Multiplier.ToString(), new Vector2(40, 50), lightColor); - - var lifePosition = new Vector2(Game.GraphicsDevice.Viewport.Width - 140, 30); - if (Lives > 4) - { - spriteBatch.Draw(LifeSprite, lifePosition, null, UiColor, (float)(Math.PI / 2), Vector2.Zero, 0.5f, SpriteEffects.None, 0f); - spriteBatch.DrawString(DebugFont, "x " + Lives.ToString(), new Vector2(lifePosition.X + 8, lifePosition.Y + 5), UiColor); - } - else - { - for (var i = 0; i < Lives; i++) - { - spriteBatch.Draw(LifeSprite, new Vector2(lifePosition.X + (i * 28), lifePosition.Y), null, UiColor, (float)(Math.PI / 2), Vector2.Zero, 0.5f, SpriteEffects.None, 0f); - } - } - } - - public void Update() - { - - } - - public void Reset() - { - Score = 0; - Multiplier = 1; - Lives = 3; - } - } -} diff --git a/SuperPolarityMac/Renderer.cs b/SuperPolarityMac/Renderer.cs deleted file mode 100644 index 7ca8158..0000000 --- a/SuperPolarityMac/Renderer.cs +++ /dev/null @@ -1,42 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework.Graphics; - -namespace SuperPolarity -{ - class Renderer - { - - static List Actors; - - static Renderer() - { - Actors = new List(); - } - - static public void CheckIn(Actor actor) - { - Actors.Add(actor); - } - - static public void CheckOut(Actor actor) - { - Actors.Remove(actor); - } - - static public void Draw(SpriteBatch spriteBatch) - { - foreach (Actor actor in Actors) - { - actor.Draw(spriteBatch); - } - } - - static public void Empty() - { - Actors.Clear(); - } - } -} diff --git a/SuperPolarityMac/ScoreScreen.cs b/SuperPolarityMac/ScoreScreen.cs deleted file mode 100644 index bf43275..0000000 --- a/SuperPolarityMac/ScoreScreen.cs +++ /dev/null @@ -1,108 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.IO; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework.Input; - -namespace SuperPolarity -{ - class ScoreScreen : Screen - { - protected SpriteFont Font; - protected NameChooserWidget nameChooser; - protected Dictionary Scores; - - public ScoreScreen(SuperPolarity newGame) : base(newGame) { } - - public override void Initialize() - { - base.Initialize(); - nameChooser = new NameChooserWidget(Game, new Vector2(40, Game.GraphicsDevice.Viewport.Height / 4)); - InputController.RegisterEventForButton("OK", Buttons.A); - InputController.RegisterEventForKey("OK", Keys.Z); - Scores = new Dictionary(); - ReadScore(); - } - - public override void LoadContent() - { - base.LoadContent(); - Font = Game.Content.Load("Fonts\\bigfont"); - InputController.Bind("OK", HandleNext); - } - - public void HandleNext(float value) - { - if (!Active) { return; } - WriteScore(); - ScreenManager.Pop(); - } - - public void WriteScore() - { - using (StreamWriter swriter = new StreamWriter("scores.txt", true)) - { - swriter.WriteLine(nameChooser.Value() + "," + Game.Player.Score.ToString()); - } - } - - public void ReadScore() - { - try - { - using (StreamReader sreader = new StreamReader("scores.txt")) - { - string line = null; - while ((line = sreader.ReadLine()) != null) - { - string[] parts = line.Split(','); - Scores.Add(parts[0], int.Parse(parts[1])); - } - } - } - catch (FileNotFoundException) - { - } - } - - public override void CleanUp() - { - base.CleanUp(); - Font = null; - } - - public override void Draw(SpriteBatch spriteBatch) - { - base.Draw(spriteBatch); - spriteBatch.DrawString(Font, "YOUR SCORE WAS: " + Game.Player.Score.ToString(), new Vector2(40, Game.GraphicsDevice.Viewport.Height / 2), Color.Black); - spriteBatch.DrawString(Font, "Use Left Stick or Arrows to Choose Name Press A when done", new Vector2(40, Game.GraphicsDevice.Viewport.Height / 2 + 40), new Color(0, 0, 0, 128)); - nameChooser.Draw(spriteBatch); - DrawScores(spriteBatch); - } - - public override void Update(GameTime gameTime) - { - base.Update(gameTime); - InputController.UpdateInput(false); - nameChooser.Update(gameTime); - } - - protected void DrawScores(SpriteBatch spriteBatch) - { - var sortedDict = (from entry in Scores orderby entry.Value descending select entry) - .Take(5) - .ToDictionary(pair => pair.Key, pair => pair.Value); - - var i = 0; - - foreach (KeyValuePair entry in sortedDict) { - i++; - spriteBatch.DrawString(Font, entry.Key + " " + entry.Value, new Vector2(40, Game.GraphicsDevice.Viewport.Height / 2 + 100 + (32 * i)), new Color(0, 0, 0, 64)); - } - - } - } -} diff --git a/SuperPolarityMac/Screen.cs b/SuperPolarityMac/Screen.cs deleted file mode 100644 index 006b047..0000000 --- a/SuperPolarityMac/Screen.cs +++ /dev/null @@ -1,40 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace SuperPolarity -{ - class Screen - { - protected SuperPolarity Game; - public bool Active; - public Screen(SuperPolarity game) - { - Active = false; - Game = game; - } - - public virtual void Update(GameTime gameTime) - { - } - - public virtual void Draw(SpriteBatch spriteBatch) - { - } - - public virtual void LoadContent() - { - } - - public virtual void Initialize() - { - } - - public virtual void CleanUp() - { - } - } -} diff --git a/SuperPolarityMac/ScreenManager.cs b/SuperPolarityMac/ScreenManager.cs deleted file mode 100644 index b88741b..0000000 --- a/SuperPolarityMac/ScreenManager.cs +++ /dev/null @@ -1,55 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace SuperPolarity -{ - static class ScreenManager - { - static Stack Screens; - static SuperPolarity Game; - - static ScreenManager() - { - Screens = new Stack(); - } - - static public void Push(Screen screen) - { - if (Screens.Count > 0) - { - Screens.Peek().Active = false; - } - - screen.LoadContent(); - screen.Active = true; - Screens.Push(screen); - } - - static public void Pop() - { - var screen = Screens.Pop(); - screen.Active = false; - screen.CleanUp(); - Screens.Peek().Active = true; - } - - static public void Update(GameTime gameTime) - { - Screens.Peek().Update(gameTime); - } - - static public void Draw(SpriteBatch spriteBatch) - { - Screens.Peek().Draw(spriteBatch); - } - - internal static void SetGame(SuperPolarity game) - { - Game = game; - } - } -} diff --git a/SuperPolarityMac/SuperPolarity.cs b/SuperPolarityMac/SuperPolarity.cs deleted file mode 100644 index 9311d53..0000000 --- a/SuperPolarityMac/SuperPolarity.cs +++ /dev/null @@ -1,161 +0,0 @@ -#region Using Statements -using System; -using System.Collections.Generic; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Content; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework.Input; -using Microsoft.Xna.Framework.Storage; -using Microsoft.Xna.Framework.GamerServices; -using Microsoft.Xna.Framework.Media; -using Microsoft.Xna.Framework.Audio; -using SuperPolarity; -#endregion - -namespace SuperPolarity -{ - /// - /// This is the main type for your game - /// - public class SuperPolarity : Game - { - public GraphicsDeviceManager graphics; - SpriteBatch spriteBatch; - - public static int OutlierBounds; - - public Player Player; - - Screen EntryScreen; - - protected Song TitleSong; - protected Song GameSong; - protected SoundEffect GameOverSound; - - public SuperPolarity() - : base() - { - graphics = new GraphicsDeviceManager(this); - Components.Add(new GamerServicesComponent(this)); - - graphics.PreferMultiSampling = true; - graphics.PreferredBackBufferWidth = 1280; - graphics.PreferredBackBufferHeight = 720; - graphics.ToggleFullScreen(); - - Content.RootDirectory = "Content"; - ActorFactory.SetGame(this); - ParticleEffectFactory.SetGame(this); - ActorManager.SetGame(this); - ScreenManager.SetGame(this); - - EntryScreen = (Screen)new TitleScreen(this); - } - - /// - /// Allows the game to perform any initialization it needs to before starting to run. - /// This is where it can query for any required services and load any non-graphic - /// related content. Calling base.Initialize will enumerate through any components - /// and initialize them as well. - /// - protected override void Initialize() - { - base.Initialize(); - - InputController.RegisterEventForKey("fullScreenToggle", Keys.F11); - InputController.Bind("fullScreenToggle", HandleFullScreenToggle); - - EntryScreen.Initialize(); - - OutlierBounds = 100; - } - - protected void HandleFullScreenToggle(float value) - { - graphics.ToggleFullScreen(); - graphics.ApplyChanges(); - } - - /// - /// LoadContent will be called once per game and is the place to load - /// all of your content. - /// - protected override void LoadContent() - { - - MediaPlayer.IsRepeating = true; - GameSong = Content.Load("Sound\\polaritytheme.wav"); - GameOverSound = Content.Load("Sound\\gameover"); - - // Create a new SpriteBatch, which can be used to draw textures. - spriteBatch = new SpriteBatch(GraphicsDevice); - - ScreenManager.Push(EntryScreen); - - Player = new Player(this); - } - - /// - /// UnloadContent will be called once per game and is the place to unload - /// all content. - /// - protected override void UnloadContent() - { - // TODO: Unload any non ContentManager content here - } - - /// - /// Allows the game to run logic such as updating the world, - /// checking for collisions, gathering input, and playing audio. - /// - /// Provides a snapshot of timing values. - protected override void Update(GameTime gameTime) - { - if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) - Exit(); - - ScreenManager.Update(gameTime); - - Player.Update(); - - base.Update(gameTime); - } - - /// - /// This is called when the game should draw itself. - /// - /// Provides a snapshot of timing values. - protected override void Draw(GameTime gameTime) - { - GraphicsDevice.Clear(Color.White); - - spriteBatch.Begin(); - - ScreenManager.Draw(spriteBatch); - - spriteBatch.End(); - - base.Draw(gameTime); - } - - public void PlaySong(string songName) - { - // temp stuff before media manager is in - if (songName == "game") - { - MediaPlayer.Play(GameSong); - } - } - - public void GameOver() - { - var scoreScreen = new ScoreScreen(this); - scoreScreen.Initialize(); - - MediaPlayer.Stop(); - GameOverSound.Play(); - ScreenManager.Pop(); - ScreenManager.Push(scoreScreen); - } - } -} diff --git a/SuperPolarityMac/SuperPolarityMac.csproj b/SuperPolarityMac/SuperPolarityMac.csproj index ded94e3..24da987 100644 --- a/SuperPolarityMac/SuperPolarityMac.csproj +++ b/SuperPolarityMac/SuperPolarityMac.csproj @@ -173,6 +173,7 @@ + @@ -251,26 +252,41 @@ Content\Fonts\smallfont.xnb - - Content\Sound\bomb.m4a + + Content\Sound\bomb.xnb + PreserveNewest - - Content\Sound\bullet.m4a + + Content\Sound\bullet.xnb + PreserveNewest - - Content\Sound\gameover.m4a + + Content\Sound\gameover.xnb + PreserveNewest - - Content\Sound\hit.m4a + + Content\Sound\hit.xnb + PreserveNewest - - Content\Sound\life.m4a + + Content\Sound\life.xnb + PreserveNewest - - Content\Sound\polaritychange.m4a + + Content\Sound\polaritychange.xnb + PreserveNewest - - Content\Sound\polaritytheme.m4a + + Content\Sound\polaritytheme.wav + PreserveNewest + + + Content\Sound\polaritytheme.wma + PreserveNewest + + + Content\Sound\polaritytheme.xnb + PreserveNewest \ No newline at end of file diff --git a/SuperPolarityMac/SuperPolarityMac.userprefs b/SuperPolarityMac/SuperPolarityMac.userprefs index 4e3269b..7adb6cb 100644 --- a/SuperPolarityMac/SuperPolarityMac.userprefs +++ b/SuperPolarityMac/SuperPolarityMac.userprefs @@ -1,8 +1,8 @@ - + - + diff --git a/SuperPolarityMac/TitleScreen.cs b/SuperPolarityMac/TitleScreen.cs deleted file mode 100644 index a953f27..0000000 --- a/SuperPolarityMac/TitleScreen.cs +++ /dev/null @@ -1,50 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace SuperPolarity -{ - class TitleScreen : Screen - { - protected Texture2D TitleImage; - - public TitleScreen(SuperPolarity newGame) : base(newGame) {} - - public override void LoadContent() - { - base.LoadContent(); - TitleImage = Game.Content.Load("Graphics\\polaritydemotitle"); - InputController.Bind("pause", HandleStart); - } - - public void HandleStart(float value) - { - if (!Active) { return; } - Game.Player.Reset(); - var gameScreen = new GameScreen(Game); - gameScreen.Initialize(); - ScreenManager.Push(gameScreen); - } - - public override void CleanUp() - { - base.CleanUp(); - TitleImage = null; - } - - public override void Draw(SpriteBatch spriteBatch) - { - base.Draw(spriteBatch); - spriteBatch.Draw(TitleImage, new Vector2(0, 0), Color.White); - } - - public override void Update(GameTime gameTime) - { - base.Update(gameTime); - InputController.UpdateInput(false); - } - } -} diff --git a/SuperPolarityMac/Widget.cs b/SuperPolarityMac/Widget.cs deleted file mode 100644 index ea92cfd..0000000 --- a/SuperPolarityMac/Widget.cs +++ /dev/null @@ -1,92 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace SuperPolarity -{ - class Widget - { - public List Children; - public Dictionary>> Listeners; - - public Vector2 Position; - public SuperPolarity Game; - - protected bool Active; - - public Widget(SuperPolarity game, Vector2 position) - { - Game = game; - Position = position; - Active = false; - Children = new List(); - Listeners = new Dictionary>>(); - } - - public void Activate() - { - Active = true; - } - - public void Deactivate() - { - Active = false; - } - - public virtual void AppendChild(Widget widget) - { - Children.Add(widget); - } - - public virtual void Bind(string eventName, Action eventListener) - { - List> newListenerList; - List> listenerList; - bool foundListeners; - - if (!Listeners.ContainsKey(eventName)) - { - newListenerList = new List>(); - Listeners.Add(eventName, newListenerList); - } - - foundListeners = Listeners.TryGetValue(eventName, out listenerList); - - listenerList.Add(eventListener); - } - - public virtual void Unbind(string eventName, Action eventListener) - { - // NOT YET IMPLEMENTED; - } - - public virtual void Dispatch(string eventName, float value) - { - List> listenerList; - bool foundListeners; - - foundListeners = Listeners.TryGetValue(eventName, out listenerList); - - if (!foundListeners) - { - return; - } - - foreach (Action method in listenerList) - { - method(value); - } - } - - public virtual void Update(GameTime gameTime) - { - } - - public virtual void Draw(SpriteBatch spriteBatch) - { - } - } -} diff --git a/SuperPolarityMac/neutral-supercruiser.xnb b/SuperPolarityMac/neutral-supercruiser.xnb deleted file mode 100644 index 1389842..0000000 Binary files a/SuperPolarityMac/neutral-supercruiser.xnb and /dev/null differ