X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/6fceaa7b34f4d6efc497cda51679b37e530a61aa..9ad526c0233134a928cb5889dccb94458fc6dfd0:/SuperPolarity/SuperPolarity.cs?ds=inline
diff --git a/SuperPolarity/SuperPolarity.cs b/SuperPolarity/SuperPolarity.cs
index 6b2b9d5..f644fa6 100644
--- a/SuperPolarity/SuperPolarity.cs
+++ b/SuperPolarity/SuperPolarity.cs
@@ -1,20 +1,18 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
+#region Using Statements
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
-using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.GamerServices;
-using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Audio;
using SuperPolarity;
-using Tao.Sdl;
#endregion
namespace SuperPolarity
{
+
+ using MediaPlayer = Microsoft.Xna.Framework.Media.MediaPlayer;
+
///
/// This is the main type for your game
///
@@ -29,8 +27,8 @@ namespace SuperPolarity
Screen EntryScreen;
- protected Song TitleSong;
- protected Song GameSong;
+ protected SoundEffect GameSong;
+ protected SoundEffectInstance GameSongHandle;
protected SoundEffect GameOverSound;
public SuperPolarity()
@@ -39,6 +37,11 @@ namespace SuperPolarity
graphics = new GraphicsDeviceManager(this);
Components.Add(new GamerServicesComponent(this));
+ graphics.PreferMultiSampling = true;
+ graphics.PreferredBackBufferHeight = 720;
+ graphics.PreferredBackBufferWidth = 1280;
+ //graphics.ToggleFullScreen();
+
Content.RootDirectory = "Content";
ActorFactory.SetGame(this);
ParticleEffectFactory.SetGame(this);
@@ -58,11 +61,6 @@ namespace SuperPolarity
{
base.Initialize();
- graphics.PreferMultiSampling = true;
- graphics.PreferredBackBufferHeight = 720;
- graphics.PreferredBackBufferWidth = 1280;
- //graphics.ToggleFullScreen();
-
InputController.RegisterEventForKey("fullScreenToggle", Keys.F11);
InputController.Bind("fullScreenToggle", HandleFullScreenToggle);
@@ -85,7 +83,8 @@ namespace SuperPolarity
{
MediaPlayer.IsRepeating = true;
- GameSong = Content.Load("Sound\\polaritytheme.wav");
+ GameSong = Content.Load("Sound\\polaritytheme");
+ GameSongHandle = GameSong.CreateInstance();
GameOverSound = Content.Load("Sound\\gameover");
// Create a new SpriteBatch, which can be used to draw textures.
@@ -144,7 +143,7 @@ namespace SuperPolarity
// temp stuff before media manager is in
if (songName == "game")
{
- MediaPlayer.Play(GameSong);
+ GameSongHandle.Play();
}
}
@@ -153,7 +152,7 @@ namespace SuperPolarity
var scoreScreen = new ScoreScreen(this);
scoreScreen.Initialize();
- MediaPlayer.Stop();
+ GameSongHandle.Stop();
GameOverSound.Play();
ScreenManager.Pop();
ScreenManager.Push(scoreScreen);