X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/63419029fbda7d3f2f3d5984c3d2c77f341dbd79..9ad526c0233134a928cb5889dccb94458fc6dfd0:/SuperPolarity/SuperPolarity.cs diff --git a/SuperPolarity/SuperPolarity.cs b/SuperPolarity/SuperPolarity.cs index f5ff48e..f644fa6 100644 --- a/SuperPolarity/SuperPolarity.cs +++ b/SuperPolarity/SuperPolarity.cs @@ -1,20 +1,18 @@ -#region Using Statements -using System; -using System.Collections.Generic; +#region Using Statements using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; -using Microsoft.Xna.Framework.Storage; using Microsoft.Xna.Framework.GamerServices; -using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Audio; using SuperPolarity; -using Tao.Sdl; #endregion namespace SuperPolarity { + + using MediaPlayer = Microsoft.Xna.Framework.Media.MediaPlayer; + /// /// This is the main type for your game /// @@ -29,8 +27,8 @@ namespace SuperPolarity Screen EntryScreen; - protected Song TitleSong; - protected Song GameSong; + protected SoundEffect GameSong; + protected SoundEffectInstance GameSongHandle; protected SoundEffect GameOverSound; public SuperPolarity() @@ -40,9 +38,9 @@ namespace SuperPolarity Components.Add(new GamerServicesComponent(this)); graphics.PreferMultiSampling = true; - graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; - //graphics.ToggleFullScreen(); + graphics.PreferredBackBufferWidth = 1280; + //graphics.ToggleFullScreen(); Content.RootDirectory = "Content"; ActorFactory.SetGame(this); @@ -85,7 +83,8 @@ namespace SuperPolarity { MediaPlayer.IsRepeating = true; - GameSong = Content.Load("Sound\\polaritytheme.wav"); + GameSong = Content.Load("Sound\\polaritytheme"); + GameSongHandle = GameSong.CreateInstance(); GameOverSound = Content.Load("Sound\\gameover"); // Create a new SpriteBatch, which can be used to draw textures. @@ -144,7 +143,7 @@ namespace SuperPolarity // temp stuff before media manager is in if (songName == "game") { - MediaPlayer.Play(GameSong); + GameSongHandle.Play(); } } @@ -153,7 +152,7 @@ namespace SuperPolarity var scoreScreen = new ScoreScreen(this); scoreScreen.Initialize(); - MediaPlayer.Stop(); + GameSongHandle.Stop(); GameOverSound.Play(); ScreenManager.Pop(); ScreenManager.Push(scoreScreen);