X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/0cafec445af0a97d96feb1a1daefa1486142c73f..4fc09567c557a1110180940cca40fd7144921026:/SuperPolarityMac/ParticleEffectFactory.cs diff --git a/SuperPolarityMac/ParticleEffectFactory.cs b/SuperPolarityMac/ParticleEffectFactory.cs new file mode 100644 index 0000000..0cd9ed3 --- /dev/null +++ b/SuperPolarityMac/ParticleEffectFactory.cs @@ -0,0 +1,66 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace SuperPolarity +{ + static class ParticleEffectFactory + { + static Game Game; + static Random random; + + static ParticleEffectFactory() + { + random = new Random(); + } + + public static ParticleEngine CreatePolarCircle(Vector2 location) + { + List texturesList = new List(); + + //texturesList.Add(Game.Content.Load("Graphics\\circle")); + texturesList.Add(Game.Content.Load("Graphics\\diamond")); + texturesList.Add(Game.Content.Load("Graphics\\square")); + + ParticleEngine particleEngine = new ParticleEngine(texturesList, location); + + particleEngine.Color = new Color(239, 203, 204); + particleEngine.TTL = 10; + particleEngine.TTLRandomFactor = 5; + particleEngine.ScatterFactor = 40; + particleEngine.ParticleCount = 50; + particleEngine.StretchFactor = 2.8f; + + + return particleEngine; + } + + public static ParticleEngine CreateBullet(Vector2 location) + { + List texturesList = new List(); + + texturesList.Add(Game.Content.Load("Graphics\\circle")); + //texturesList.Add(Game.Content.Load("Graphics\\diamond")); + texturesList.Add(Game.Content.Load("Graphics\\square")); + + ParticleEngine particleEngine = new ParticleEngine(texturesList, location); + + particleEngine.Color = Color.Gray; + particleEngine.TTL = 5; + particleEngine.TTLRandomFactor = 5; + particleEngine.ScatterFactor = 5; + particleEngine.ParticleCount = 10; + particleEngine.StretchFactor = 1; + + return particleEngine; + } + + internal static void SetGame(Game game) + { + ParticleEffectFactory.Game = game; + } + } +}