using System; using Microsoft.Xna.Framework; namespace SuperPolarity { public class Generator : Actor { public Generator(SuperPolarity newGame) : base(newGame) { Collides = false; } public override void Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch) { base.Draw (spriteBatch); spriteBatch.Draw(BoxTexture, Box, new Color(255, 0, 255, 25)); } } }