using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace SuperPolarity { class Screen { protected SuperPolarity Game; public bool Active; public Screen(SuperPolarity game) { Active = false; Game = game; } public virtual void Update(GameTime gameTime) { } public virtual void Draw(SpriteBatch spriteBatch) { } public virtual void LoadContent() { } public virtual void Initialize() { } public virtual void CleanUp() { } } }