using System; using System.Collections.Generic; using System.Linq; using MonoMac.AppKit; using MonoMac.Foundation; namespace SuperPolarityMac { static class Program { /// /// The main entry point for the application. /// static void Main (string[] args) { NSApplication.Init (); using (var p = new NSAutoreleasePool ()) { NSApplication.SharedApplication.Delegate = new AppDelegate (); NSApplication.Main (args); } } } class AppDelegate : NSApplicationDelegate { Game1 game; public override void FinishedLaunching (MonoMac.Foundation.NSObject notification) { game = new Game1 (); game.Run (); } public override bool ApplicationShouldTerminateAfterLastWindowClosed (NSApplication sender) { return true; } } }