X-Git-Url: https://git.r.bdr.sh/rbdr/sumo/blobdiff_plain/493ec31cb19b4211c703762d14a4e6232c4c2143..refs/heads/rbdr-bouncy-walls:/lib/sumo.js?ds=inline diff --git a/lib/sumo.js b/lib/sumo.js index d79826f..603937b 100644 --- a/lib/sumo.js +++ b/lib/sumo.js @@ -1,15 +1,34 @@ +import Config from './config'; + +// Systems + +import ApplyForceSystem from './systems/apply_force'; +import CreateCouplingLineSystem from './systems/create_coupling_line'; +import ControlMapperSystem from './systems/control_mapper'; +import DashSystem from './systems/dash'; +import DetectPointsCollisionSystem from './systems/detect_points_collision'; +import DetectWinnerSystem from './systems/detect_winner'; +import DrawDashSystem from './systems/draw_dash'; +import DrawGrabSystem from './systems/draw_grab'; +import ElasticSystem from './systems/elastic'; +import GrabSystem from './systems/grab'; import PhysicsWorldControlSystem from './systems/physics_world_control'; import PhysicsToAttributesSystem from './systems/physics_to_attributes'; -import CreateCouplingLineSystem from './systems/create_coupling_line'; +import RenderPointsSystem from './systems/render_points'; import RenderSystem from './systems/render'; +import RenderWinnerSystem from './systems/render_winner'; import AttributesToRenderableSystem from './systems/attributes_to_renderable'; + +// Factories + import SumoFactory from './factories/sumo'; + +// External Dependencies + import Serpentity from '@serpentity/serpentity'; import { Application } from 'pixi.js'; import { Engine } from 'matter-js'; -/* global window document */ - const internals = { kBackgroundColor: 0xd8c590, kNoElementError: 'No element found. Cannot render.', @@ -18,13 +37,13 @@ const internals = { onLoad() { - const sumo = new internals.Sumo({ + const sumo = new internals.Sumo(Object.assign({ element: document.getElementById('sumo-app-entry-point') - }); + }, Config)); sumo.startLoop(); - internals.exports.sumo = sumo; + window.sumo = sumo; } }; @@ -48,6 +67,7 @@ internals.Sumo = class Sumo { constructor(config) { + // These defaults can get overridden by config this.fps = 60; this.aspectRatio = [2.76, 1]; this.verticalResolution = 224; @@ -115,7 +135,7 @@ internals.Sumo = class Sumo { // We're sending the currentTime since it gives better results for // this type of renderer, though usually we expect the delta - this._engine.update(currentTime); + this._engine.update(currentFrameDuration); this._previousTime = currentTime; } } @@ -175,16 +195,44 @@ internals.Sumo = class Sumo { _initializeSystems() { + this._engine.addSystem(new ControlMapperSystem()); + + this._engine.addSystem(new DashSystem()); + + this._engine.addSystem(new GrabSystem({ + engine: this._matterJs + })); + + this._engine.addSystem(new ApplyForceSystem()); + this._engine.addSystem(new PhysicsWorldControlSystem({ engine: this._matterJs })); + this._engine.addSystem(new DetectPointsCollisionSystem()); + + this._engine.addSystem(new DetectWinnerSystem()); + + this._engine.addSystem(new RenderPointsSystem({ + application: this._pixi + })); + + this._engine.addSystem(new RenderWinnerSystem({ + application: this._pixi + })); + + this._engine.addSystem(new ElasticSystem()); + this._engine.addSystem(new PhysicsToAttributesSystem()); this._engine.addSystem(new AttributesToRenderableSystem()); this._engine.addSystem(new CreateCouplingLineSystem()); + this._engine.addSystem(new DrawDashSystem()); + + this._engine.addSystem(new DrawGrabSystem()); + this._engine.addSystem(new RenderSystem({ application: this._pixi })); @@ -194,42 +242,96 @@ internals.Sumo = class Sumo { _initializeEntities() { - const entityA = SumoFactory.createSumo(null, { + SumoFactory.createArena(this._engine, { position: { - x: 50, - y: 50 + x: this.horizontalResolution / 2, + y: this.verticalResolution / 2 } }); - const entityB = SumoFactory.createSumo(null, { + const sumoA = SumoFactory.createPlayer1Sumo(null, { position: { - x: 309, - y: 112 + x: this.horizontalResolution / 2 - 100, + y: this.verticalResolution / 2 } }); - const entityC = SumoFactory.createSumo(null, { + const sumoB = SumoFactory.createPlayer2Sumo(null, { position: { - x: 500, - y: 78 + x: this.horizontalResolution / 2 + 100, + y: this.verticalResolution / 2 + } + }); + + const harness = SumoFactory.createHarness(null, { + position: { + x: this.horizontalResolution / 2, + y: this.verticalResolution / 2 } }); SumoFactory.createRubberBand(this._engine, { - entityA, - entityB + entityA: sumoA, + entityB: harness }); SumoFactory.createRubberBand(this._engine, { - entityA: entityC, - entityB + entityA: sumoB, + entityB: harness }); + // Walls + + SumoFactory.createInvisibleBlock(this._engine, { + width: this.horizontalResolution * 2, + height: this.verticalResolution * 0.1, + position: { + x: this.horizontalResolution / 2, + y: -this.verticalResolution * 0.1 + } + }); + + SumoFactory.createInvisibleBlock(this._engine, { + width: this.horizontalResolution * 2, + height: this.verticalResolution * 0.1, + position: { + x: this.horizontalResolution / 2, + y: this.verticalResolution + this.verticalResolution * 0.1 + } + }); + + // Points Detector + + SumoFactory.createPointsCollider(this._engine, { + collisionTarget: sumoA, + pointsTarget: 'red', + height: this.verticalResolution, + width: this.horizontalResolution, + position: { + x: this.horizontalResolution + this.horizontalResolution / 2, + y: this.verticalResolution / 2 + } + }); + + SumoFactory.createPointsCollider(this._engine, { + collisionTarget: sumoB, + pointsTarget: 'blue', + height: this.verticalResolution, + width: this.horizontalResolution, + position: { + x: -this.horizontalResolution / 2, + y: this.verticalResolution / 2 + } + }); + + // The game state + SumoFactory.createGameState(this._engine); + // To keep the coupling behind, we'll manually add the sumos later - this._engine.addEntity(entityA); - this._engine.addEntity(entityB); - this._engine.addEntity(entityC); + this._engine.addEntity(sumoA); + this._engine.addEntity(sumoB); + this._engine.addEntity(harness); } };