X-Git-Url: https://git.r.bdr.sh/rbdr/sumo/blobdiff_plain/493ec31cb19b4211c703762d14a4e6232c4c2143..8f039ab3784bc2390d9855b6f43b3c981f83b11c:/lib/factories/sumo.js?ds=sidebyside diff --git a/lib/factories/sumo.js b/lib/factories/sumo.js index d1f31f0..009ba8c 100644 --- a/lib/factories/sumo.js +++ b/lib/factories/sumo.js @@ -1,12 +1,27 @@ import { Bodies, Constraint } from 'matter-js'; import { Entity } from '@serpentity/serpentity'; +// Components + import AngleComponent from '../components/angle'; import BodyComponent from '../components/body'; +import ControlMapComponent from '../components/control_map'; import CoupledEntitiesComponent from '../components/coupled_entities'; +import DashComponent from '../components/dash'; +import ElasticComponent from '../components/elastic'; +import ForceComponent from '../components/force'; +import GrabAreaComponent from '../components/grab_area'; +import GrabbableComponent from '../components/grabbable'; +import GrabComponent from '../components/grab'; +import MaxVelocityComponent from '../components/max_velocity'; +import PointsColliderComponent from '../components/points_collider'; +import PointsComponent from '../components/points'; import PositionComponent from '@serpentity/components.position'; import PixiContainerComponent from '../components/pixi_container'; +import WinnerComponent from '../components/winner'; + import PixiFactory from '../factories/pixi'; +import Config from '../config'; const internals = { kNoEntityError: 'Entity Not Found: This method requires entityA and entityB to be set in the config.', @@ -45,12 +60,26 @@ export default { entity.addComponent(new AngleComponent(config.angle)); const angle = entity.getComponent(AngleComponent); + entity.addComponent(new ForceComponent(config.force)); + + config.maxVelocity = { + maxVelocity: 12 + }; + entity.addComponent(new MaxVelocityComponent(config.maxVelocity)); + + // CONTROLS & ABILITIES + + entity.addComponent(new DashComponent(config.dash)); + // RENDERING const radius = 25; + const pixiConfig = Object.assign({ + radius + }, config.pixi); const container = config.container || { - container: PixiFactory.createSumo({ radius }) + container: PixiFactory.createSumo(pixiConfig) }; container.container.position.x = position.x; container.container.position.y = position.y; @@ -59,20 +88,35 @@ export default { // PHYSICS - const frictionAir = 0.00001; - const friction = 0.00001; - const restitution = 0.9; - const density = 0.5; + const frictionAir = 0.02; + const friction = 0.01; + const frictionStatic = 0.01; + const restitution = 1; + const density = 1.5; - const body = Bodies.circle(position.x, position.y, radius, { + const body = Bodies.circle(position.x / Config.meterSize, position.y / Config.meterSize, radius / Config.meterSize, { + label: 'Sumo body', angle: angle.angle, density, frictionAir, + frictionStatic, friction, restitution }); entity.addComponent(new BodyComponent({ body })); + // GRAB + + const areaSizeFactor = 2; // Multiplier vs the radius + const area = Bodies.circle(position.x / Config.meterSize, position.y / Config.meterSize, (radius * areaSizeFactor) / Config.meterSize, { + label: 'Sumo Grab Area', + isSensor: true + }); + + entity.addComponent(new GrabAreaComponent({ area })); + entity.addComponent(new GrabComponent({ body })); + entity.addComponent(new GrabbableComponent({ body })); + if (engine) { engine.addEntity(entity); } @@ -115,18 +159,16 @@ export default { const bodyA = config.entityA.getComponent(BodyComponent).body; const bodyB = config.entityB.getComponent(BodyComponent).body; - const damping = 0.01; - const length = 100; - const stiffness = 0.0001; - const angularStiffness = 0.0001; + const damping = 0; + const length = 100 / Config.meterSize; + const stiffness = 0.001; const body = Constraint.create({ bodyA, bodyB, damping, length, - stiffness, - angularStiffness + stiffness }); entity.addComponent(new BodyComponent({ body })); @@ -134,6 +176,525 @@ export default { coupledEntities: [config.entityA, config.entityB] })); + entity.addComponent(new ElasticComponent()); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + + /** + * Creates a controllable sumo entity and adds it to the engine. Can override + * position in the config object + * + * @function createControllableSumo + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createControllableSumo(engine, config = {}) { + + const entity = this.createSumo(null, config); + + entity.addComponent(new ControlMapComponent(config.controlMap)); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + + /** + * Creates a controllable sumo entity and adds it to the engine. Can override + * position in the config object. Has contrrol scheme defaults for + * player 1 + * + * @function createPlayer1Sumo + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createPlayer1Sumo(engine, config = {}) { + + const playerConfig = Object.assign({ + controlMap: { + map: [ + { + source: { + type: 'keyboard', + index: 65 // a + }, + target: { + component: ForceComponent, + property: 'x', + value: (value) => -Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 68 // d + }, + target: { + component: ForceComponent, + property: 'x', + value: (value) => Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 87 // w + }, + target: { + component: ForceComponent, + property: 'y', + value: (value) => -Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 83 // s + }, + target: { + component: ForceComponent, + property: 'y', + value: (value) => Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 90 // Z + }, + target: { + component: DashComponent, + property: 'dashing' + } + }, + { + source: { + type: 'keyboard', + index: 88 // X + }, + target: { + component: GrabComponent, + property: 'grabbing' + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 0, + gamepadInputSource: 'axes', + index: 0 // left stick horizontal + }, + target: { + component: ForceComponent, + property: 'x', + value: (value) => Number(value) + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 0, + gamepadInputSource: 'axes', + index: 1 // left stick vertical + }, + target: { + component: ForceComponent, + property: 'y', + value: (value) => Number(value) + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 0, + gamepadInputSource: 'buttons', + index: 2 // left face button + }, + target: { + component: DashComponent, + property: 'dashing', + value: (value) => value.value + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 0, + gamepadInputSource: 'buttons', + index: 0 // bottom face button + }, + target: { + component: GrabComponent, + property: 'grabbing', + value: (value) => value.value + } + } + ] + } + }, config); + + const entity = this.createControllableSumo(null, playerConfig); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + + /** + * Creates a controllable sumo entity and adds it to the engine. Can override + * position in the config object. Has contrrol scheme defaults for + * player 2 + * + * @function createPlayer2Sumo + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createPlayer2Sumo(engine, config = {}) { + + const playerConfig = Object.assign({ + pixi: { + color: 0xeaacac + }, + controlMap: { + map: [ + { + source: { + type: 'keyboard', + index: 37 // left arrow + }, + target: { + component: ForceComponent, + property: 'x', + value: (value) => -Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 39 // right arrow + }, + target: { + component: ForceComponent, + property: 'x', + value: (value) => Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 38 // up arrow + }, + target: { + component: ForceComponent, + property: 'y', + value: (value) => -Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 40 // down arrow + }, + target: { + component: ForceComponent, + property: 'y', + value: (value) => Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 188 // , + }, + target: { + component: DashComponent, + property: 'dashing' + } + }, + { + source: { + type: 'keyboard', + index: 190 // . + }, + target: { + component: GrabComponent, + property: 'grabbing' + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 1, + gamepadInputSource: 'axes', + index: 0 // left stick horizontal + }, + target: { + component: ForceComponent, + property: 'x', + value: (value) => Number(value) + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 1, + gamepadInputSource: 'axes', + index: 1 // left stick vertical + }, + target: { + component: ForceComponent, + property: 'y', + value: (value) => Number(value) + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 1, + gamepadInputSource: 'buttons', + index: 2 // left face button + }, + target: { + component: DashComponent, + property: 'dashing', + value: (value) => value.value + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 1, + gamepadInputSource: 'buttons', + index: 0 // bottom face button + }, + target: { + component: GrabComponent, + property: 'grabbing', + value: (value) => value.value + } + } + ] + } + }, config); + + const entity = this.createControllableSumo(null, playerConfig); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + + /** + * Creates a static harness entity + * + * @function createHarness + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createHarness(engine, config = {}) { + + const entity = new Entity(); + + // POSITION + + entity.addComponent(new PositionComponent(config.position)); + const position = entity.getComponent(PositionComponent); + + // RENDERING + + const radius = 15; + + const container = config.container || { + container: PixiFactory.createHarness({ radius }) + }; + container.container.position.x = position.x; + container.container.position.y = position.y; + entity.addComponent(new PixiContainerComponent(container)); + + // PHYSICS + + const friction = 0; + const frictionStatic = 0; + const restitution = 1; + + const body = Bodies.circle(position.x / Config.meterSize, position.y / Config.meterSize, radius / Config.meterSize, { + isStatic: true, + label: 'Harness body', + friction, + restitution, + frictionStatic + }); + entity.addComponent(new BodyComponent({ body })); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + + /** + * Creates a static arena entity + * + * @function createArena + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createArena(engine, config = {}) { + + const entity = new Entity(); + + // POSITION + + entity.addComponent(new PositionComponent(config.position)); + const position = entity.getComponent(PositionComponent); + + // RENDERING + + const radius = 300; + + const container = config.container || { + container: PixiFactory.createArena({ radius }) + }; + container.container.position.x = position.x; + container.container.position.y = position.y; + entity.addComponent(new PixiContainerComponent(container)); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + + /** + * Creates an invisible block + * + * @function createInvisibleBlock + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createInvisibleBlock(engine, config = {}) { + + const entity = new Entity(); + + // POSITION + + entity.addComponent(new PositionComponent(config.position)); + const position = entity.getComponent(PositionComponent); + + // PHYSICS + + const friction = 0; + const frictionStatic = 0; + const restitution = 1; + const label = config.label || 'Invisible Block'; + const isSensor = !!(config.isSensor); + + const body = Bodies.rectangle(position.x / Config.meterSize, + position.y / Config.meterSize, + config.width / Config.meterSize, + config.height / Config.meterSize, + { + isSensor, + isStatic: true, + label, + friction, + restitution, + frictionStatic + }); + entity.addComponent(new BodyComponent({ body })); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + + /** + * Creates an invisible block that accumulates points if certain + * entity collids with it + * + * @function createPointsCollider + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createPointsCollider(engine, config = {}) { + + const entity = this.createInvisibleBlock(null, Object.assign({ + isSensor: true, + label: 'Points Detector' + }, config)); + + // Points Collider + + entity.addComponent(new PointsColliderComponent(config)); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + + /** + * Creates an entity representing the game state + * + * @function createGameState + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createGameState(engine, config = {}) { + + const entity = new Entity(); + + entity.addComponent(new PointsComponent(config)); + entity.addComponent(new WinnerComponent(config)); + if (engine) { engine.addEntity(entity); }