X-Git-Url: https://git.r.bdr.sh/rbdr/sumo/blobdiff_plain/43413defcb854c8706a84a6a54a61c7977b52614..refs/heads/rbdr-bouncy-walls:/lib/factories/sumo.js?ds=inline diff --git a/lib/factories/sumo.js b/lib/factories/sumo.js index 18e9d72..b436ef2 100644 --- a/lib/factories/sumo.js +++ b/lib/factories/sumo.js @@ -3,19 +3,22 @@ import { Entity } from '@serpentity/serpentity'; // Components -import AngleComponent from '../components/angle'; +import AngleComponent from '@serpentity/components.angle'; import BodyComponent from '../components/body'; import ControlMapComponent from '../components/control_map'; import CoupledEntitiesComponent from '../components/coupled_entities'; import DashComponent from '../components/dash'; import ElasticComponent from '../components/elastic'; -import ForceComponent from '../components/force'; +import ForceComponent from '@serpentity/components.force'; import GrabAreaComponent from '../components/grab_area'; import GrabbableComponent from '../components/grabbable'; import GrabComponent from '../components/grab'; import MaxVelocityComponent from '../components/max_velocity'; +import PointsColliderComponent from '../components/points_collider'; +import PointsComponent from '../components/points'; import PositionComponent from '@serpentity/components.position'; import PixiContainerComponent from '../components/pixi_container'; +import WinnerComponent from '../components/winner'; import PixiFactory from '../factories/pixi'; import Config from '../config'; @@ -620,14 +623,17 @@ export default { const friction = 0; const frictionStatic = 0; const restitution = 1; + const label = config.label || 'Invisible Block'; + const isSensor = !!(config.isSensor); const body = Bodies.rectangle(position.x / Config.meterSize, position.y / Config.meterSize, config.width / Config.meterSize, config.height / Config.meterSize, { + isSensor, isStatic: true, - label: 'Invisible Block', + label, friction, restitution, frictionStatic @@ -638,6 +644,61 @@ export default { engine.addEntity(entity); } + return entity; + }, + + /** + * Creates an invisible block that accumulates points if certain + * entity collids with it + * + * @function createPointsCollider + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createPointsCollider(engine, config = {}) { + + const entity = this.createInvisibleBlock(null, Object.assign({ + isSensor: true, + label: 'Points Detector' + }, config)); + + // Points Collider + + entity.addComponent(new PointsColliderComponent(config)); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + + /** + * Creates an entity representing the game state + * + * @function createGameState + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createGameState(engine, config = {}) { + + const entity = new Entity(); + + entity.addComponent(new PointsComponent(config)); + entity.addComponent(new WinnerComponent(config)); + + if (engine) { + engine.addEntity(entity); + } + return entity; } };