X-Git-Url: https://git.r.bdr.sh/rbdr/sumo/blobdiff_plain/0616b3f00653c66b5e34814653e33413b9ec034e..aaa1f8f65bae59680e930fa6788e4662abae332c:/lib/factories/sumo.js?ds=inline diff --git a/lib/factories/sumo.js b/lib/factories/sumo.js index b0e5416..b436ef2 100644 --- a/lib/factories/sumo.js +++ b/lib/factories/sumo.js @@ -1,8 +1,32 @@ +import { Bodies, Constraint } from 'matter-js'; import { Entity } from '@serpentity/serpentity'; +// Components + +import AngleComponent from '@serpentity/components.angle'; +import BodyComponent from '../components/body'; +import ControlMapComponent from '../components/control_map'; +import CoupledEntitiesComponent from '../components/coupled_entities'; +import DashComponent from '../components/dash'; +import ElasticComponent from '../components/elastic'; +import ForceComponent from '@serpentity/components.force'; +import GrabAreaComponent from '../components/grab_area'; +import GrabbableComponent from '../components/grabbable'; +import GrabComponent from '../components/grab'; +import MaxVelocityComponent from '../components/max_velocity'; +import PointsColliderComponent from '../components/points_collider'; +import PointsComponent from '../components/points'; import PositionComponent from '@serpentity/components.position'; import PixiContainerComponent from '../components/pixi_container'; +import WinnerComponent from '../components/winner'; + import PixiFactory from '../factories/pixi'; +import Config from '../config'; + +const internals = { + kNoEntityError: 'Entity Not Found: This method requires entityA and entityB to be set in the config.', + kEntityHasNoBodyError: 'Entity Has No Body: This method requires entities have a BodyComponent.' +}; /** * Factory object that contains many methods to create prefab entities. @@ -28,24 +52,653 @@ export default { const entity = new Entity(); + // POSITION + entity.addComponent(new PositionComponent(config.position)); + const position = entity.getComponent(PositionComponent); + + entity.addComponent(new AngleComponent(config.angle)); + const angle = entity.getComponent(AngleComponent); + + entity.addComponent(new ForceComponent(config.force)); + + config.maxVelocity = { + maxVelocity: 12 + }; + entity.addComponent(new MaxVelocityComponent(config.maxVelocity)); + + // CONTROLS & ABILITIES + + entity.addComponent(new DashComponent(config.dash)); + + // RENDERING + + const radius = 25; + const pixiConfig = Object.assign({ + radius + }, config.pixi); const container = config.container || { - container: PixiFactory.createSumo() + container: PixiFactory.createSumo(pixiConfig) }; + container.container.position.x = position.x; + container.container.position.y = position.y; + container.container.rotation = angle.angle; + entity.addComponent(new PixiContainerComponent(container)); + + // PHYSICS + + const frictionAir = 0.02; + const friction = 0.01; + const frictionStatic = 0.01; + const restitution = 1; + const density = 1.5; + + const body = Bodies.circle(position.x / Config.meterSize, position.y / Config.meterSize, radius / Config.meterSize, { + label: 'Sumo body', + angle: angle.angle, + density, + frictionAir, + frictionStatic, + friction, + restitution + }); + entity.addComponent(new BodyComponent({ body })); + + // GRAB + + const areaSizeFactor = 2; // Multiplier vs the radius + const area = Bodies.circle(position.x / Config.meterSize, position.y / Config.meterSize, (radius * areaSizeFactor) / Config.meterSize, { + label: 'Sumo Grab Area', + isSensor: true + }); + + entity.addComponent(new GrabAreaComponent({ area })); + entity.addComponent(new GrabComponent({ body })); + entity.addComponent(new GrabbableComponent({ body })); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + + /** + * Creates a rubber band entity and adds it to the engine. + * + * @function createRubberBand + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, it + * must include entityA and entityB which will be tied by it. If they + * are not sent or don't have a physics body, this will throw. + * @return {external:Serpentity.Entity} the created entity + */ + createRubberBand(engine, config = {}) { + + const entity = new Entity(); + + if (!config.entityA || !config.entityB) { + throw new Error(internals.kNoEntityError); + } + + if (!config.entityA.hasComponent(BodyComponent) || !config.entityB.hasComponent(BodyComponent)) { + throw new Error(internals.kEntityHasNoBodyError); + } + + // RENDERING + + const container = config.container || { + container: PixiFactory.createEmptyGraphic() + }; + entity.addComponent(new PixiContainerComponent(container)); + + // PHYSICS + + const bodyA = config.entityA.getComponent(BodyComponent).body; + const bodyB = config.entityB.getComponent(BodyComponent).body; + const damping = 0; + const length = 100 / Config.meterSize; + const stiffness = 0.001; + + const body = Constraint.create({ + bodyA, + bodyB, + damping, + length, + stiffness + }); + entity.addComponent(new BodyComponent({ body })); + + entity.addComponent(new CoupledEntitiesComponent({ + coupledEntities: [config.entityA, config.entityB] + })); + + entity.addComponent(new ElasticComponent()); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + + /** + * Creates a controllable sumo entity and adds it to the engine. Can override + * position in the config object + * + * @function createControllableSumo + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createControllableSumo(engine, config = {}) { + + const entity = this.createSumo(null, config); + + entity.addComponent(new ControlMapComponent(config.controlMap)); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + + /** + * Creates a controllable sumo entity and adds it to the engine. Can override + * position in the config object. Has contrrol scheme defaults for + * player 1 + * + * @function createPlayer1Sumo + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createPlayer1Sumo(engine, config = {}) { + + const playerConfig = Object.assign({ + controlMap: { + map: [ + { + source: { + type: 'keyboard', + index: 65 // a + }, + target: { + component: ForceComponent, + property: 'x', + value: (value) => -Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 68 // d + }, + target: { + component: ForceComponent, + property: 'x', + value: (value) => Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 87 // w + }, + target: { + component: ForceComponent, + property: 'y', + value: (value) => -Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 83 // s + }, + target: { + component: ForceComponent, + property: 'y', + value: (value) => Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 90 // Z + }, + target: { + component: DashComponent, + property: 'dashing' + } + }, + { + source: { + type: 'keyboard', + index: 88 // X + }, + target: { + component: GrabComponent, + property: 'grabbing' + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 0, + gamepadInputSource: 'axes', + index: 0 // left stick horizontal + }, + target: { + component: ForceComponent, + property: 'x', + value: (value) => Number(value) + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 0, + gamepadInputSource: 'axes', + index: 1 // left stick vertical + }, + target: { + component: ForceComponent, + property: 'y', + value: (value) => Number(value) + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 0, + gamepadInputSource: 'buttons', + index: 2 // left face button + }, + target: { + component: DashComponent, + property: 'dashing', + value: (value) => value.value + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 0, + gamepadInputSource: 'buttons', + index: 0 // bottom face button + }, + target: { + component: GrabComponent, + property: 'grabbing', + value: (value) => value.value + } + } + ] + } + }, config); + + const entity = this.createControllableSumo(null, playerConfig); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + + /** + * Creates a controllable sumo entity and adds it to the engine. Can override + * position in the config object. Has contrrol scheme defaults for + * player 2 + * + * @function createPlayer2Sumo + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createPlayer2Sumo(engine, config = {}) { + + const playerConfig = Object.assign({ + pixi: { + color: 0xeaacac + }, + controlMap: { + map: [ + { + source: { + type: 'keyboard', + index: 37 // left arrow + }, + target: { + component: ForceComponent, + property: 'x', + value: (value) => -Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 39 // right arrow + }, + target: { + component: ForceComponent, + property: 'x', + value: (value) => Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 38 // up arrow + }, + target: { + component: ForceComponent, + property: 'y', + value: (value) => -Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 40 // down arrow + }, + target: { + component: ForceComponent, + property: 'y', + value: (value) => Number(value) + } + }, + { + source: { + type: 'keyboard', + index: 188 // , + }, + target: { + component: DashComponent, + property: 'dashing' + } + }, + { + source: { + type: 'keyboard', + index: 190 // . + }, + target: { + component: GrabComponent, + property: 'grabbing' + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 1, + gamepadInputSource: 'axes', + index: 0 // left stick horizontal + }, + target: { + component: ForceComponent, + property: 'x', + value: (value) => Number(value) + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 1, + gamepadInputSource: 'axes', + index: 1 // left stick vertical + }, + target: { + component: ForceComponent, + property: 'y', + value: (value) => Number(value) + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 1, + gamepadInputSource: 'buttons', + index: 2 // left face button + }, + target: { + component: DashComponent, + property: 'dashing', + value: (value) => value.value + } + }, + { + source: { + type: 'gamepad', + gamepadNumber: 1, + gamepadInputSource: 'buttons', + index: 0 // bottom face button + }, + target: { + component: GrabComponent, + property: 'grabbing', + value: (value) => value.value + } + } + ] + } + }, config); + + const entity = this.createControllableSumo(null, playerConfig); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, - // Match the symbol position with the entity position on init - // Otherwise it's up to systems + /** + * Creates a static harness entity + * + * @function createHarness + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createHarness(engine, config = {}) { + + const entity = new Entity(); + + // POSITION + + entity.addComponent(new PositionComponent(config.position)); const position = entity.getComponent(PositionComponent); + + // RENDERING + + const radius = 15; + + const container = config.container || { + container: PixiFactory.createHarness({ radius }) + }; container.container.position.x = position.x; container.container.position.y = position.y; + entity.addComponent(new PixiContainerComponent(container)); + + // PHYSICS + + const friction = 0; + const frictionStatic = 0; + const restitution = 1; + + const body = Bodies.circle(position.x / Config.meterSize, position.y / Config.meterSize, radius / Config.meterSize, { + isStatic: true, + label: 'Harness body', + friction, + restitution, + frictionStatic + }); + entity.addComponent(new BodyComponent({ body })); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + /** + * Creates a static arena entity + * + * @function createArena + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createArena(engine, config = {}) { + + const entity = new Entity(); + + // POSITION + + entity.addComponent(new PositionComponent(config.position)); + const position = entity.getComponent(PositionComponent); + + // RENDERING + + const radius = 300; + + const container = config.container || { + container: PixiFactory.createArena({ radius }) + }; + container.container.position.x = position.x; + container.container.position.y = position.y; entity.addComponent(new PixiContainerComponent(container)); if (engine) { engine.addEntity(entity); } + return entity; + }, + + /** + * Creates an invisible block + * + * @function createInvisibleBlock + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createInvisibleBlock(engine, config = {}) { + + const entity = new Entity(); + + // POSITION + + entity.addComponent(new PositionComponent(config.position)); + const position = entity.getComponent(PositionComponent); + + // PHYSICS + + const friction = 0; + const frictionStatic = 0; + const restitution = 1; + const label = config.label || 'Invisible Block'; + const isSensor = !!(config.isSensor); + + const body = Bodies.rectangle(position.x / Config.meterSize, + position.y / Config.meterSize, + config.width / Config.meterSize, + config.height / Config.meterSize, + { + isSensor, + isStatic: true, + label, + friction, + restitution, + frictionStatic + }); + entity.addComponent(new BodyComponent({ body })); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + + /** + * Creates an invisible block that accumulates points if certain + * entity collids with it + * + * @function createPointsCollider + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createPointsCollider(engine, config = {}) { + + const entity = this.createInvisibleBlock(null, Object.assign({ + isSensor: true, + label: 'Points Detector' + }, config)); + + // Points Collider + + entity.addComponent(new PointsColliderComponent(config)); + + if (engine) { + engine.addEntity(entity); + } + + return entity; + }, + + /** + * Creates an entity representing the game state + * + * @function createGameState + * @memberof SumoFactory + * @param {external:Serpentity} [engine] the serpentity engine to attach + * to. If not sent, it will not be attached. + * @param {object} [config] the config to override the entity, accepts + * the key `position` as an object with an x and y property. + * @return {external:Serpentity.Entity} the created entity + */ + createGameState(engine, config = {}) { + + const entity = new Entity(); + + entity.addComponent(new PointsComponent(config)); + entity.addComponent(new WinnerComponent(config)); + + if (engine) { + engine.addEntity(entity); + } + return entity; } };