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1 | import PhysicsWorldControlSystem from './systems/physics_world_control'; | |
2 | import PhysicsToAttributesSystem from './systems/physics_to_attributes'; | |
3 | import CreateCouplingLineSystem from './systems/create_coupling_line'; | |
4 | import RenderSystem from './systems/render'; | |
5 | import AttributesToRenderableSystem from './systems/attributes_to_renderable'; | |
6 | import SumoFactory from './factories/sumo'; | |
7 | import Serpentity from '@serpentity/serpentity'; | |
8 | import { Application } from 'pixi.js'; | |
9 | import { Engine } from 'matter-js'; | |
10 | ||
11 | /* global window document */ | |
12 | ||
13 | const internals = { | |
14 | kBackgroundColor: 0xd8c590, | |
15 | kNoElementError: 'No element found. Cannot render.', | |
16 | ||
17 | // Handler for the window load event. Initializes and runs the app. | |
18 | ||
19 | onLoad() { | |
20 | ||
21 | const sumo = new internals.Sumo({ | |
22 | element: document.getElementById('sumo-app-entry-point') | |
23 | }); | |
24 | ||
25 | sumo.startLoop(); | |
26 | ||
27 | internals.exports.sumo = sumo; | |
28 | } | |
29 | }; | |
30 | ||
31 | /** | |
32 | * Sumo - main entry point. Attached to window->load | |
33 | * | |
34 | * @class Sumo | |
35 | * | |
36 | * @param {object} config the configuration to extend the object | |
37 | * | |
38 | * @property {HTMLElement} [element=null] the element in which to render. | |
39 | * Required, will throw if not provided | |
40 | * @property {Number} [fps=60] the fps target to maintain | |
41 | * @property {Number} [verticalResolution=224] how many pixels to render in the vertical | |
42 | * axis (gets scaled if the canvas is larger) | |
43 | * @property {Array<Number>} [aspectRatio=[2.76, 1]] the aspect ratio experssed as | |
44 | * an array of two numbers, where aspect ratio x:y is [x, y] (eg. [16, 9]) | |
45 | */ | |
46 | ||
47 | internals.Sumo = class Sumo { | |
48 | ||
49 | constructor(config) { | |
50 | ||
51 | this.fps = 60; | |
52 | this.aspectRatio = [2.76, 1]; | |
53 | this.verticalResolution = 224; | |
54 | ||
55 | Object.assign(this, config); | |
56 | ||
57 | if (!this.element) { | |
58 | throw new Error(internals.kNoElementError); | |
59 | } | |
60 | ||
61 | this._engine = new Serpentity(); | |
62 | ||
63 | this._previousTime = 0; | |
64 | this._looping = false; | |
65 | ||
66 | // Initialization functions | |
67 | this._initializeCanvas(); | |
68 | this._initializeMatter(); | |
69 | this._initializePixi(); | |
70 | this._initializeSystems(); | |
71 | this._initializeEntities(); | |
72 | } | |
73 | ||
74 | /** | |
75 | * Starts the main loop. Resets the FPS (if you change it it won't go | |
76 | * live until after you stop and start the loop) | |
77 | * | |
78 | * @function startLoop | |
79 | * @instance | |
80 | * @memberof Sumo | |
81 | */ | |
82 | startLoop() { | |
83 | ||
84 | this._looping = true; | |
85 | this._frameDuration = 1000 / this.fps; | |
86 | window.requestAnimationFrame(this._loop.bind(this)); | |
87 | } | |
88 | ||
89 | /** | |
90 | * Pauses the loop | |
91 | * | |
92 | * @function pauseLoop | |
93 | * @instance | |
94 | * @memberof Sumo | |
95 | */ | |
96 | pauseLoop() { | |
97 | ||
98 | this._looping = false; | |
99 | } | |
100 | ||
101 | // The main loop used above. Runs the serpentity update process and | |
102 | // attempts to maintain FPS. The rest is handled by the engine. | |
103 | ||
104 | _loop(currentTime) { | |
105 | ||
106 | if (!this._looping) { | |
107 | return; | |
108 | } | |
109 | ||
110 | window.requestAnimationFrame(this._loop.bind(this)); | |
111 | ||
112 | const currentFrameDuration = currentTime - this._previousTime; | |
113 | ||
114 | if (currentFrameDuration > this._frameDuration) { | |
115 | ||
116 | // We're sending the currentTime since it gives better results for | |
117 | // this type of renderer, though usually we expect the delta | |
118 | this._engine.update(currentTime); | |
119 | this._previousTime = currentTime; | |
120 | } | |
121 | } | |
122 | ||
123 | // Creates a canvas for rendering | |
124 | ||
125 | _initializeCanvas() { | |
126 | ||
127 | this._canvas = document.createElement('canvas'); | |
128 | this.element.appendChild(this._canvas); | |
129 | this._resizeCanvas(); | |
130 | window.addEventListener('resize', this._resizeCanvas.bind(this)); | |
131 | } | |
132 | ||
133 | // Initialize MatterJs | |
134 | ||
135 | _initializeMatter() { | |
136 | ||
137 | this._matterJs = Engine.create(); | |
138 | ||
139 | this._matterJs.world.gravity.y = 0; | |
140 | } | |
141 | ||
142 | // Initialize Pixi | |
143 | ||
144 | _initializePixi() { | |
145 | ||
146 | this._pixi = new Application({ | |
147 | backgroundColor: internals.kBackgroundColor, | |
148 | view: this._canvas, | |
149 | width: this._canvas.width, | |
150 | height: this._canvas.height | |
151 | }); | |
152 | } | |
153 | ||
154 | // Resizes the canvas to a square the size of the smallest magnitude | |
155 | // of the window. | |
156 | ||
157 | _resizeCanvas() { | |
158 | ||
159 | let width = window.innerWidth; | |
160 | let height = Math.round(width * this.aspectRatio[1] / this.aspectRatio[0]); | |
161 | ||
162 | if (window.innerHeight < height) { | |
163 | height = window.innerHeight; | |
164 | width = Math.round(height * this.aspectRatio[0] / this.aspectRatio[1]); | |
165 | } | |
166 | ||
167 | this._canvas.style.width = `${width}px`; | |
168 | this._canvas.style.height = `${height}px`; | |
169 | ||
170 | this._canvas.width = Math.round(this.verticalResolution * this.aspectRatio[0] / this.aspectRatio[1]); | |
171 | this._canvas.height = this.verticalResolution; | |
172 | } | |
173 | ||
174 | // Initializes the serpentity systems | |
175 | ||
176 | _initializeSystems() { | |
177 | ||
178 | this._engine.addSystem(new PhysicsWorldControlSystem({ | |
179 | engine: this._matterJs | |
180 | })); | |
181 | ||
182 | this._engine.addSystem(new PhysicsToAttributesSystem()); | |
183 | ||
184 | this._engine.addSystem(new AttributesToRenderableSystem()); | |
185 | ||
186 | this._engine.addSystem(new CreateCouplingLineSystem()); | |
187 | ||
188 | this._engine.addSystem(new RenderSystem({ | |
189 | application: this._pixi | |
190 | })); | |
191 | } | |
192 | ||
193 | // Initializes the serpentity entities | |
194 | ||
195 | _initializeEntities() { | |
196 | ||
197 | const entityA = SumoFactory.createSumo(null, { | |
198 | position: { | |
199 | x: 50, | |
200 | y: 50 | |
201 | } | |
202 | }); | |
203 | ||
204 | const entityB = SumoFactory.createSumo(null, { | |
205 | position: { | |
206 | x: 309, | |
207 | y: 112 | |
208 | } | |
209 | }); | |
210 | ||
211 | const entityC = SumoFactory.createSumo(null, { | |
212 | position: { | |
213 | x: 500, | |
214 | y: 78 | |
215 | } | |
216 | }); | |
217 | ||
218 | SumoFactory.createRubberBand(this._engine, { | |
219 | entityA, | |
220 | entityB | |
221 | }); | |
222 | ||
223 | SumoFactory.createRubberBand(this._engine, { | |
224 | entityA: entityC, | |
225 | entityB | |
226 | }); | |
227 | ||
228 | // To keep the coupling behind, we'll manually add the sumos later | |
229 | ||
230 | this._engine.addEntity(entityA); | |
231 | this._engine.addEntity(entityB); | |
232 | this._engine.addEntity(entityC); | |
233 | } | |
234 | }; | |
235 | ||
236 | export default internals.exports = {}; | |
237 | ||
238 | // autorun.bat | |
239 | window.addEventListener('load', internals.onLoad); |