From: Ben Beltran Date: Mon, 11 Aug 2014 06:38:00 +0000 (-0500) Subject: Some changes in doc, and proper initial version X-Git-Tag: v0.1.3~10 X-Git-Url: https://git.r.bdr.sh/rbdr/serpentity/commitdiff_plain/c2c83a18d5c42264d7aea3ee1c7c91e02311a7c1?ds=inline Some changes in doc, and proper initial version --- diff --git a/README.md b/README.md index 3878dd1..174c5db 100644 --- a/README.md +++ b/README.md @@ -2,11 +2,11 @@ Serpentity is a simple entity framework inspired by Ash. Usage: -require('serpentity'); + require('serpentity'); ## Instantiating an engine -var engine = Serpentity(); + var engine = Serpentity(); Add entities or systems: @@ -70,21 +70,21 @@ that comply with that API Systems are called on every update, and they use components through nodes. -Class("TestSystem").inherits(Serpentity.System)({ - prototype : { - added : function added(engine){ - this.nodeList = engine.getNodes(MovementNode); - }, - removed : function removed(engine){ - this.nodeList = undefined; - } - update : function update(dt){ - this.nodeList.forEach(function (node) { - console.log("Current position is: " + node.position.x + "," + node.position.y); - }); + Class("TestSystem").inherits(Serpentity.System)({ + prototype : { + added : function added(engine){ + this.nodeList = engine.getNodes(MovementNode); + }, + removed : function removed(engine){ + this.nodeList = undefined; + } + update : function update(dt){ + this.nodeList.forEach(function (node) { + console.log("Current position is: " + node.position.x + "," + node.position.y); + }); + } } - } -}); + }); ## That's it diff --git a/lib/serpentity/serpentity.js b/lib/serpentity/serpentity.js index cdacd31..2015e5c 100644 --- a/lib/serpentity/serpentity.js +++ b/lib/serpentity/serpentity.js @@ -5,11 +5,11 @@ Serpentity is a simple entity framework inspired by Ash. Usage: -require('serpentity'); + require('serpentity'); ## Instantiating an engine -var engine = Serpentity(); + var engine = Serpentity(); Add entities or systems: @@ -73,21 +73,21 @@ that comply with that API Systems are called on every update, and they use components through nodes. -Class("TestSystem").inherits(Serpentity.System)({ - prototype : { - added : function added(engine){ - this.nodeList = engine.getNodes(MovementNode); - }, - removed : function removed(engine){ - this.nodeList = undefined; - } - update : function update(dt){ - this.nodeList.forEach(function (node) { - console.log("Current position is: " + node.position.x + "," + node.position.y); - }); + Class("TestSystem").inherits(Serpentity.System)({ + prototype : { + added : function added(engine){ + this.nodeList = engine.getNodes(MovementNode); + }, + removed : function removed(engine){ + this.nodeList = undefined; + } + update : function update(dt){ + this.nodeList.forEach(function (node) { + console.log("Current position is: " + node.position.x + "," + node.position.y); + }); + } } - } -}); + }); ## That's it diff --git a/package.json b/package.json index 785334f..48a8773 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name" : "serpentity", "description" : "A simple entity frameowrk inspired by ash", - "version" : "0.0.1", + "version" : "0.1.0", "contributors" : [ { "name" : "Ben Beltran",