From: Ben Beltran Date: Fri, 29 Jan 2016 03:49:33 +0000 (-0600) Subject: Removes old test exec X-Git-Tag: 1.0.0^2~13 X-Git-Url: https://git.r.bdr.sh/rbdr/serpentity/commitdiff_plain/990e42e786c23c83960a15b9ea6cafc914a7c472?ds=sidebyside Removes old test exec --- diff --git a/bin/test b/bin/test deleted file mode 100755 index e5218df..0000000 --- a/bin/test +++ /dev/null @@ -1,147 +0,0 @@ -#!/usr/bin/env node - -require("colors"); -require("serpentity"); - -///////////////// -// Load the stuff -///////////////// -console.log("\n## Loading".bold.black) -console.log("Serpentity: " + (typeof Serpentity !== "undefined" ? "LOAD OK".green : "FAIL".red)); -console.log("Serpentity.Entity: " + (typeof Serpentity !== "undefined" && Serpentity.Entity ? "LOAD OK".green : "FAIL".red)); -console.log("Serpentity.Component: " + (typeof Serpentity !== "undefined" && Serpentity.Component ? "LOAD OK".green : "FAIL".red)); -console.log("Serpentity.System: " + (typeof Serpentity !== "undefined" && Serpentity.System ? "LOAD OK".green : "FAIL".red)); -console.log("Serpentity.Node: " + (typeof Serpentity !== "undefined" && Serpentity.Node ? "LOAD OK".green : "FAIL".red)); -console.log("Serpentity.NodeCollection: " + (typeof Serpentity !== "undefined" && Serpentity.NodeCollection ? "LOAD OK".green : "FAIL".red)); - -////////////////////// -// Create test classes -////////////////////// -console.log("\n## Creating Test Classes".bold.black); -Class("TestSystem").inherits(Serpentity.System)({ - prototype : { - added : function added(engine) { - this.testNodes = engine.getNodes(TestNode); - console.log("System added callback: " + "EXEC OK".green); - }, - - removed : function removed(engine) { - this.testNodes = null; - console.log("System removed callback: " + "EXEC OK".green); - }, - - update : function update(dt) { - this.testNodes.forEach(function (node) { - console.log("Running Node: " + (node.test.testMessage === "test" ? "SYSTEM OK".green : "FAIL".RED)); - }); - console.log("System update callback: " + "EXEC OK".green); - } - } -}); -var testSystem = new TestSystem(); - -Class("LowProTestSystem").inherits(Serpentity.System)({ - prototype : { - added : function added(engine) { - this.testNodes = engine.getNodes(TestNode); - console.log("System added callback: " + "EXEC OK".green); - }, - - removed : function removed(engine) { - this.testNodes = null; - console.log("System removed callback: " + "EXEC OK".green); - }, - - update : function update(dt) { - this.testNodes.forEach(function (node) { - console.log("Running Low Priority Node: " + (node.test.testMessage === "test" ? "SYSTEM OK".green : "FAIL".RED)); - }); - console.log("System update callback: " + "EXEC OK".green); - } - } -}); -var lowProTestSystem = new LowProTestSystem(); -console.log("LowProTestSystem: " + "CREATE OK".green) - -Class("MidProTestSystem").inherits(Serpentity.System)({ - prototype : { - added : function added(engine) { - this.testNodes = engine.getNodes(TestNode); - console.log("System added callback: " + "EXEC OK".green); - }, - - removed : function removed(engine) { - this.testNodes = null; - console.log("System removed callback: " + "EXEC OK".green); - }, - - update : function update(dt) { - this.testNodes.forEach(function (node) { - console.log("Running Mid Priority Node: " + (node.test.testMessage === "test" ? "SYSTEM OK".green : "FAIL".RED)); - }); - console.log("System update callback: " + "EXEC OK".green); - } - } -}); -var midProTestSystem = new MidProTestSystem(); -console.log("MidProTestSystem: " + "CREATE OK".green) - - -Class("TestComponent").inherits(Serpentity.Component)({ - prototype : { - testMessage : "test" - } -}); -console.log("TestComponent: " + "CREATE OK".green) - -Class("TestNode").inherits(Serpentity.Node)({ - types : { - test : TestComponent - } -}); -console.log("TestNode: " + "CREATE OK".green) - - -console.log("\n## Adding system to the engine".bold.black) - -var engine = new Serpentity(); -console.log("engine: " + "CREATE OK".green) - -engine.addSystem(testSystem, 0); - -console.log("\n## Running update without any entities".bold.black) -engine.update(10); - -console.log("\n## Adding system to the engine and updating".bold.black) -var entity = new Serpentity.Entity(); -entity.addComponent(new TestComponent()); -engine.addEntity(entity); -engine.update(10); - -console.log("\n## Adding Low Priority System".bold.black) -engine.addSystem(lowProTestSystem, 10); -engine.update(10); - -console.log("\n## Adding Mid Priority System".bold.black) -engine.addSystem(midProTestSystem, 5); -engine.update(10); - -console.log("\n## Removing the system and readding".bold.black) -engine.removeSystem(testSystem); -engine.update(10); -engine.addSystem(testSystem, 0); -engine.update(10); - -console.log("\n## Adding a second entity".bold.black) -var entity = new Serpentity.Entity(); -entity.addComponent(new TestComponent()); -engine.addEntity(entity); -engine.update(10); - -console.log("\n## Removing entity".bold.black) -engine.removeEntity(entity) -engine.update(10); - -console.log("\n## Removing system".bold.black) -engine.removeSystem(testSystem) -engine.update(10);