X-Git-Url: https://git.r.bdr.sh/rbdr/serpentity/blobdiff_plain/f97380adc4933fa3bf65b84f010bd303c9dd28a2..eecd25c9188b5c045d89aa26d1d367dd5131d88f:/README.md?ds=sidebyside diff --git a/README.md b/README.md index 3d2ebb0..4d73f18 100644 --- a/README.md +++ b/README.md @@ -93,6 +93,16 @@ Systems are called on every update, and they use components through nodes. Just run `engine.update(dt)` in your game loop :D +## Checking it in the frontend (dev). + +You can link the bower package (bower.json is in `lib/serpentity/` to +make paths cleaner), then link it again from the root directory and +spawn a python server (`python -m SimpleHTTPServer`). The test page +will be available in `http://localhost:8000/browser_test/` + +If you just want to use it, it's available as a bower package! + + ## TO-DO * Removing components