X-Git-Url: https://git.r.bdr.sh/rbdr/serpentity/blobdiff_plain/eecd25c9188b5c045d89aa26d1d367dd5131d88f..6869172198b8cf67a5d532bc4fbb04005d452b4d:/README.md?ds=sidebyside diff --git a/README.md b/README.md index 4d73f18..6724652 100644 --- a/README.md +++ b/README.md @@ -45,9 +45,9 @@ eventually be consumed by "Systems" } }); -You can add components to entities by using the add method: +You can add components to entities by using the addComponent method: - entity.add(new PositionComponent()); + entity.addComponent(new PositionComponent()); Systems can refer to entities by requesting nodes. @@ -95,12 +95,9 @@ Just run `engine.update(dt)` in your game loop :D ## Checking it in the frontend (dev). -You can link the bower package (bower.json is in `lib/serpentity/` to -make paths cleaner), then link it again from the root directory and -spawn a python server (`python -m SimpleHTTPServer`). The test page -will be available in `http://localhost:8000/browser_test/` - -If you just want to use it, it's available as a bower package! +You can link the bower package to test it out locally. +Spawn a python server (`python -m SimpleHTTPServer`) to see +the test page in `http://localhost:8000/browser_test/` ## TO-DO