X-Git-Url: https://git.r.bdr.sh/rbdr/serpentity/blobdiff_plain/ae99b55e21cc721a28a651120a04387f4a27a9d0..f97380adc4933fa3bf65b84f010bd303c9dd28a2:/README.md diff --git a/README.md b/README.md index f90083b..3d2ebb0 100644 --- a/README.md +++ b/README.md @@ -10,10 +10,11 @@ Usage: var engine = Serpentity(); -Add entities or systems: +Add entities or systems, systems are added with a priority (the smaller +the number, the earlier it will be called): engine.addEntity(entityFactory()); - engine.addSystem(new GameSystem()); + engine.addSystem(new GameSystem(), priority); Update all systems: @@ -94,7 +95,6 @@ Just run `engine.update(dt)` in your game loop :D ## TO-DO -* Priorities * Removing components * Implement the ashteroids demo (Serpentoids) * Actually check performance