X-Git-Url: https://git.r.bdr.sh/rbdr/serpentity/blobdiff_plain/a2949b6a6621627d0382fd1702d067b7b82322ed..990e42e786c23c83960a15b9ea6cafc914a7c472:/dist/serpentity.js diff --git a/dist/serpentity.js b/dist/serpentity.js index 2f91c25..1f9b250 100644 --- a/dist/serpentity.js +++ b/dist/serpentity.js @@ -50,7 +50,7 @@ eventually be consumed by "Systems" You can add components to entities by using the add method: - entity.add(new PositionComponent()); + entity.addComponent(new PositionComponent()); Systems can refer to entities by requesting nodes. @@ -287,7 +287,7 @@ Class(Serpentity, "Entity")({ * * returns true if added, false if already present */ - add : function add(component) { + addComponent : function addComponent(component) { if (this._componentKeys.indexOf(component.constructor) >= 0) { return false; } @@ -472,7 +472,19 @@ Class(Serpentity, "NodeCollection")({ * components can be any class whatsoever. */ Class(Serpentity, "Component")({ + prototype : { + init : function init(config) { + var property; + config = config || {}; + + for (property in config) { + if (config.hasOwnProperty(property)) { + this[property] = config[property]; + } + } + } + } }); /*