X-Git-Url: https://git.r.bdr.sh/rbdr/serpentity/blobdiff_plain/85861d6720c30adc4afd1e041fd7e27fb596dde7..1f8287a4cae3b53faff333ee49a32002fccb6824:/bin/test diff --git a/bin/test b/bin/test index 55e0aa2..e5218df 100755 --- a/bin/test +++ b/bin/test @@ -39,7 +39,52 @@ Class("TestSystem").inherits(Serpentity.System)({ } }); var testSystem = new TestSystem(); -console.log("TestSystem: " + "CREATE OK".green) + +Class("LowProTestSystem").inherits(Serpentity.System)({ + prototype : { + added : function added(engine) { + this.testNodes = engine.getNodes(TestNode); + console.log("System added callback: " + "EXEC OK".green); + }, + + removed : function removed(engine) { + this.testNodes = null; + console.log("System removed callback: " + "EXEC OK".green); + }, + + update : function update(dt) { + this.testNodes.forEach(function (node) { + console.log("Running Low Priority Node: " + (node.test.testMessage === "test" ? "SYSTEM OK".green : "FAIL".RED)); + }); + console.log("System update callback: " + "EXEC OK".green); + } + } +}); +var lowProTestSystem = new LowProTestSystem(); +console.log("LowProTestSystem: " + "CREATE OK".green) + +Class("MidProTestSystem").inherits(Serpentity.System)({ + prototype : { + added : function added(engine) { + this.testNodes = engine.getNodes(TestNode); + console.log("System added callback: " + "EXEC OK".green); + }, + + removed : function removed(engine) { + this.testNodes = null; + console.log("System removed callback: " + "EXEC OK".green); + }, + + update : function update(dt) { + this.testNodes.forEach(function (node) { + console.log("Running Mid Priority Node: " + (node.test.testMessage === "test" ? "SYSTEM OK".green : "FAIL".RED)); + }); + console.log("System update callback: " + "EXEC OK".green); + } + } +}); +var midProTestSystem = new MidProTestSystem(); +console.log("MidProTestSystem: " + "CREATE OK".green) Class("TestComponent").inherits(Serpentity.Component)({ @@ -62,26 +107,34 @@ console.log("\n## Adding system to the engine".bold.black) var engine = new Serpentity(); console.log("engine: " + "CREATE OK".green) -engine.addSystem(testSystem); +engine.addSystem(testSystem, 0); console.log("\n## Running update without any entities".bold.black) engine.update(10); console.log("\n## Adding system to the engine and updating".bold.black) var entity = new Serpentity.Entity(); -entity.add(new TestComponent()); +entity.addComponent(new TestComponent()); engine.addEntity(entity); engine.update(10); +console.log("\n## Adding Low Priority System".bold.black) +engine.addSystem(lowProTestSystem, 10); +engine.update(10); + +console.log("\n## Adding Mid Priority System".bold.black) +engine.addSystem(midProTestSystem, 5); +engine.update(10); + console.log("\n## Removing the system and readding".bold.black) engine.removeSystem(testSystem); engine.update(10); -engine.addSystem(testSystem); +engine.addSystem(testSystem, 0); engine.update(10); console.log("\n## Adding a second entity".bold.black) var entity = new Serpentity.Entity(); -entity.add(new TestComponent()); +entity.addComponent(new TestComponent()); engine.addEntity(entity); engine.update(10);