X-Git-Url: https://git.r.bdr.sh/rbdr/serpentity/blobdiff_plain/42c62ebf0114f17ffc88f7a025b0bd826cd068fb..bf8f1394a3b0fc0213ac069aa65b2407f1d0d090:/README.md?ds=sidebyside diff --git a/README.md b/README.md index 3d2ebb0..6724652 100644 --- a/README.md +++ b/README.md @@ -45,9 +45,9 @@ eventually be consumed by "Systems" } }); -You can add components to entities by using the add method: +You can add components to entities by using the addComponent method: - entity.add(new PositionComponent()); + entity.addComponent(new PositionComponent()); Systems can refer to entities by requesting nodes. @@ -93,6 +93,13 @@ Systems are called on every update, and they use components through nodes. Just run `engine.update(dt)` in your game loop :D +## Checking it in the frontend (dev). + +You can link the bower package to test it out locally. +Spawn a python server (`python -m SimpleHTTPServer`) to see +the test page in `http://localhost:8000/browser_test/` + + ## TO-DO * Removing components