X-Git-Url: https://git.r.bdr.sh/rbdr/r.bdr.sh/blobdiff_plain/9b9f84dda63a725c97fe44f5308ea4dfe987fa7f..5099a2f634b4454f57ba342ed9c0e881f90c6125:/js/animation.js diff --git a/js/animation.js b/js/animation.js index b579fea..10ffafe 100644 --- a/js/animation.js +++ b/js/animation.js @@ -1,145 +1,121 @@ (function () { - var canvas = document.querySelector('canvas'), - r = Math.random, - pi = Math.PI, - cos = Math.cos, - sin = Math.sin, - context = canvas.getContext('2d'), - fps = 24, - lastFrame = 0, - speed = 1, - size = 5 + rnd(10), - clear = !!(r() > 0.5), - changeColor = !!(r() > 0.5), - items = Array(rnd(10) + 6).fill(null).map(() => ({ - x: rnd(64), - y: rnd(64), - angle: r() * 2 * pi, - color: Array(3).fill(rnd(256)) + var K = document.querySelector('canvas'), + { random: R, PI, cos: C, sin: S, floor, atan2: A } = Math, + id = p => p, + spn = rad => p => ({ + x: p.x + rad * C(l), + y: p.y + rad * S(l) + }), + X = K.getContext('2d'), + f = 24, + l = 0, + s = 1, + z = 5 + r(10), + k = R() > 0.5, + c = R() > 0.5, + I = Array(r(10) + 6).fill().map(() => ({ + x: r(64), + y: r(64), + a: R() * 2 * PI, + c: Array(3).fill(r(256)) })), - shapes = [sqr, crc, hrt, chs, lch], - positions = [id, spn(5), spn(15)], - draw = shapes[rnd(shapes.length)], - pos = positions[rnd(positions.length)]; + H = [sqr, crc, hrt, chs, lch], + P = [id, spn(5), spn(15)], + draw = H[r(H.length)], + pos = P[r(P.length)] - function rnd (x) { - return Math.floor(r() * x); + function r(x) { + return floor(R() * x) } function sqr(i) { - var p = pos(i); - context.fillRect(p.x, p.y, size, size); + var {x, y} = pos(i) + X.fillRect(x, y, z, z) } function crc(i) { - var p = pos(i); - context.beginPath(); - context.arc(p.x, p.y, size / 2, 0, 2 * pi); - context.fill(); + var {x, y} = pos(i) + X.beginPath() + X.arc(x, y, z / 2, 0, 2 * PI) + X.fill() } function chs(i) { - var p = pos(i); - context.beginPath(); - context.moveTo(p.x, p.y); - context.lineTo(p.x * 10 * cos(i.angle), p.y * 10 * sin(i.angle)); - context.lineTo(rnd(64), rnd(64)); - context.fill(); + var {x, y} = pos(i) + X.beginPath() + X.moveTo(x, y) + X.lineTo(x * 10 * C(i.a), y * 10 * S(i.a)) + X.lineTo(r(64), r(64)) + X.fill() } function lch(i) { - var p = pos(i); - context.beginPath(); - context.lineWidth = 5; - context.strokeStyle = `rgb(${i.color.join(',')})`; - context.moveTo(p.x, p.y); - context.lineTo(p.x * 10 * cos(i.angle), p.y * 10 * sin(i.angle)); - context.stroke(); - } - - function sqr(i) { - - var p = pos(i); - context.fillRect(p.x, p.y, size, size); + var {x, y} = pos(i) + X.beginPath() + X.lineWidth = 5 + X.strokeStyle = `rgb(${i.c.join(',')})` + X.moveTo(x, y) + X.lineTo(x * 10 * C(i.a), y * 10 * S(i.a)) + X.stroke() } function hrt(i) { - var p = pos(i); - context.fillRect(p.x, p.y, size, size); - - context.beginPath(); - context.arc(p.x + size / 2, p.y, size / 2, 0, 2 * pi, false); - context.fill(); - context.closePath(); - - context.beginPath(); - context.arc(p.x + size, p.y + size / 2, size / 2, 0, 2 * pi, false); - context.fill(); - context.closePath(); - } - - function id(p) { - - return p; - } + var {x, y} = pos(i) + X.fillRect(x, y, z, z) - function spn(rad) { - return function (p) { + X.beginPath() + X.arc(x + z / 2, y, z / 2, 0, 2 * PI, false) + X.fill() + X.closePath() - return { - x: p.x + rad * cos(lastFrame), - y: p.y + rad * sin(lastFrame) - } - } + X.beginPath() + X.arc(x + z, y + z / 2, z / 2, 0, 2 * PI, false) + X.fill() + X.closePath() } function mov(i) { - i.x = i.x + speed * cos(i.angle); - i.y = i.y + speed * sin(i.angle); + i.x = i.x + s * C(i.a) + i.y = i.y + s * S(i.a) if (i.x < 0 || i.x > 64) { - i.angle = Math.atan2(sin(i.angle), -cos(i.angle)) + i.a = A(S(i.a), -C(i.a)) } - if (i.y < 0 || i.y > 64) { - i.angle = Math.atan2(-sin(i.angle), cos(i.angle)) + i.a = A(-S(i.a), C(i.a)) } } - function updateColor(i) { - - i.color = i.color.map((c) => { - c = c + 5; - return c > 255 ? 0 : c; - }) + function ucl(i) { + i.c = i.c.map(c => (c + 5) % 256) } - function frame(time) { + function frm(t) { - window.requestAnimationFrame(frame); + requestAnimationFrame(frm) - var delta = time - lastFrame; + var dt = t - l - if (delta > 1000 / fps) { - clear && context.clearRect(0, 0, 64, 64); - for (var i of items) { - context.fillStyle = `rgb(${i.color.join(',')})`; - draw(i); - changeColor && updateColor(i); - mov(i); + if (dt > 1000 / f) { + k && X.clearRect(0, 0, 64, 64) + for (var i of I) { + X.fillStyle = `rgb(${i.c.join(',')})` + draw(i) + c && ucl(i) + mov(i) } - lastFrame = time; + l = t } } - frame(); + frm() } -)(); +)()