X-Git-Url: https://git.r.bdr.sh/rbdr/r.bdr.sh/blobdiff_plain/8f2ed424421fc94e18fefe0e6a49de651b58a3ec..98bec09c7d93979b8e83dfabedf055b2e4a08c9a:/js/animation.js?ds=inline diff --git a/js/animation.js b/js/animation.js index 907df5d..657071f 100644 --- a/js/animation.js +++ b/js/animation.js @@ -1,144 +1,124 @@ (function () { - var canvas = document.querySelector('canvas'), - context = canvas.getContext('2d'), - fps = 30, - lastFrame = 0, - speed = 1, - size = 5 + rand(10), - r = Math.random, - pi = Math.PI; - - var clear = !!(r() > 0.5); - var changeColor = !!(r() > 0.5); - var items = Array(rand(10) + 6).fill(null).map(() => ({ - x: rand(64), - y: rand(64), - angle: r() * 2 * pi, - color: Array(3).fill(rand(256)) - })); - var shapes = [square, circle, heart, chaos, lineChaos]; - var positions = [identity, spin(5), spin(15)]; - var draw = shapes[rand(shapes.length)]; - var position = positions[rand(positions.length)]; - - function rand (x) { - return Math.floor(r() * x); + var K = document.querySelector('canvas'), + { random: R, PI, cos: C, sin: S, floor, atan2: A } = Math, + x = K.getContext('2d'), + f = 24, + l = 0, + spd = 1, + siz = 5 + r(10), + clr = R() > 0.5, + ccl = R() > 0.5, + I = Array(r(10) + 6).fill().map(() => ({ + x: r(64), + y: r(64), + a: R() * 2 * PI, + c: Array(3).fill(r(256)) + })), + S = [sqr, crc, hrt, chs, lch], + P = [id, spn(5), spn(15)], + draw = S[r(S.length)], + pos = P[r(P.length)] + + function r(x) { + return floor(R() * x) } - function square(item) { + function sqr(i) { - var p = position(item); - context.fillRect(p.x, p.y, size, size); + var p = pos(i) + x.fillRect(p.x, p.y, siz, siz) } - function circle(item) { + function crc(i) { - var p = position(item); - context.beginPath(); - context.arc(p.x, p.y, size / 2, 0, 2 * pi); - context.fill(); + var p = pos(i) + x.beginPath() + x.arc(p.x, p.y, siz / 2, 0, 2 * PI) + x.fill() } - function chaos(item) { + function chs(i) { - var p = position(item); - context.beginPath(); - context.moveTo(p.x, p.y); - context.lineTo(p.x * 10 * Math.cos(item.angle), p.y * 10 * Math.sin(item.angle)); - context.lineTo(rand(64), rand(64)); - context.fill(); + var p = pos(i) + x.beginPath() + x.moveTo(p.x, p.y) + x.lineTo(p.x * 10 * C(i.a), p.y * 10 * S(i.a)) + x.lineTo(r(64), r(64)) + x.fill() } - function lineChaos(item) { + function lch(i) { - var p = position(item); - context.beginPath(); - context.lineWidth = 5; - context.strokeStyle = `rgb(${item.color.join(',')})`; - context.moveTo(p.x, p.y); - context.lineTo(p.x * 10 * Math.cos(item.angle), p.y * 10 * Math.sin(item.angle)); - context.stroke(); + var p = pos(i) + x.beginPath() + x.lineWidth = 5 + x.strokeStyle = `rgb(${i.c.join(',')})` + x.moveTo(p.x, p.y) + x.lineTo(p.x * 10 * C(i.a), p.y * 10 * S(i.a)) + x.stroke() } - function square(item) { + function hrt(i) { - var p = position(item); - context.fillRect(p.x, p.y, size, size); - } - - function heart(item) { - - var p = position(item); - context.fillRect(p.x, p.y, size, size); + var p = pos(i) + x.fillRect(p.x, p.y, siz, siz) - context.beginPath(); - context.arc(p.x + size / 2, p.y, size / 2, 0, 2 * pi, false); - context.fill(); - context.closePath(); + x.beginPath() + x.arc(p.x + siz / 2, p.y, siz / 2, 0, 2 * PI, false) + x.fill() + x.closePath() - context.beginPath(); - context.arc(p.x + size, p.y + size / 2, size / 2, 0, 2 * pi, false); - context.fill(); - context.closePath(); + x.beginPath() + x.arc(p.x + siz, p.y + siz / 2, siz / 2, 0, 2 * PI, false) + x.fill() + x.closePath() } - function identity(position) { + function id(p) { - return position; + return p } - function spin(radius) { - return function (position) { - - return { - x: position.x + radius * Math.cos(lastFrame), - y: position.y + radius * Math.sin(lastFrame) - } - } + function spn(rad) { + return (p) => ({ + x: p.x + rad * C(l), + y: p.y + rad * S(l) + }) } - function move(item) { - - item.x = item.x + speed * Math.cos(item.angle); - item.y = item.y + speed * Math.sin(item.angle); + function mov(i) { - if (item.x < 0 || item.x > 64) { - item.angle = Math.atan2(Math.sin(item.angle), -Math.cos(item.angle)) - } + i.x = i.x + spd * C(i.a) + i.y = i.y + spd * S(i.a) - if (item.y < 0 || item.y > 64) { - item.angle = Math.atan2(-Math.sin(item.angle), Math.cos(item.angle)) - } + (i.x < 0 || i.x > 64) && (i.a = A(S(i.a), -C(i.a))) + (i.y < 0 || i.y > 64) && (i.a = A(-S(i.a), C(i.a))) } - function updateColor(item) { - - item.color = item.color.map((c) => { - c = c + 5; - return c > 255 ? 0 : c; - }) + function ucl(i) { + i.c = i.c.map(c => (c + 5) % 256) } - function frame(time) { + function frm(t) { - window.requestAnimationFrame(frame); + window.requestAnimationFrame(frm) - var delta = time - lastFrame; + var dt = t - l - if (delta > 1000 / fps) { - clear && context.clearRect(0, 0, 64, 64); - for (var item of items) { - context.fillStyle = `rgb(${item.color.join(',')})`; - draw(item); - changeColor && updateColor(item); - move(item); + if (dt > 1000 / f) { + clr && x.clearRect(0, 0, 64, 64) + for (var i of I) { + x.fillStyle = `rgb(${i.c.join(',')})` + draw(i) + ccl && ucl(i) + mov(i) } - lastFrame = time; + l = t } } - frame(); + frm() } -)(); +)()