X-Git-Url: https://git.r.bdr.sh/rbdr/r.bdr.sh/blobdiff_plain/05a804d01b1fb83de89170c77799d1a43da925b1..c9a4c7e5a909dba40697b01f1077e9fefc0fa209:/js/animation.js diff --git a/js/animation.js b/js/animation.js index 65ee4bd..c71ee0c 100644 --- a/js/animation.js +++ b/js/animation.js @@ -1,142 +1,111 @@ (function () { - var canvas = document.querySelector('canvas'), - context = canvas.getContext('2d'), - fps = 30, - lastFrame = 0, - speed = 1, - size = 5 + rand(10); - - var clear = !!(Math.random() > 0.5); - var changeColor = !!(Math.random() > 0.5); - var items = Array(rand(10) + 6).fill(null).map(() => ({ - x: rand(100), - y: rand(100), - angle: Math.random() * 2 * Math.PI, - color: Array(3).fill(null).map(() => rand(256)) - })); - var shapes = [square, circle, heart, chaos, lineChaos]; - var positions = [identity, spin(5), spin(15)]; - var draw = shapes[rand(shapes.length)]; - var position = positions[rand(positions.length)]; - - function rand (x) { - return Math.floor(Math.random() * x); + if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return + + var K = document.querySelector('canvas'), + { random: R, PI, cos: C, sin: S, atan2: A } = Math, + id = p => p, + spn = rad => p => ({ + x: p.x + rad * C(l), + y: p.y + rad * S(l) + }), + X = K.getContext('2d'), F = X.fill.bind(X), B = X.beginPath.bind(X), + f = 24, l = 0, s = 1, z = 5 + r(10), + k = R() > 0.5, c = R() > 0.5, + I = Array(r(10) + 6).fill().map(() => ({ + x: r(64), y: r(64), + a: R() * 2 * PI, c: r(100) + })), + H = [sqr, crc, hrt, chs, lch], P = [id, spn(5), spn(15)], + draw = H[r(H.length)], pos = P[r(P.length)], + Z = 1 + + function r(x) { + return ~~(R() * x) } - function square(item) { - - var p = position(item); - context.fillRect(p.x, p.y, size, size); + function sqr(i) { + var p = pos(i) + X.fillRect(p.x, p.y, z, z) } - function circle(item) { - - var p = position(item); - context.beginPath(); - context.arc(p.x, p.y, size / 2, 0, 2 * Math.PI); - context.fill(); - } - - function chaos(item) { - - var p = position(item); - context.beginPath(); - context.moveTo(p.x, p.y); - context.lineTo(p.x * 10 * Math.cos(item.angle), p.y * 10 * Math.sin(item.angle)); - context.lineTo(rand(100), rand(100)); - context.fill(); + function crc(i) { + var p = pos(i) + B() + X.arc(p.x, p.y, z / 2, 0, 2 * PI) + F() } - function lineChaos(item) { - - var p = position(item); - context.beginPath(); - context.lineWidth = 5; - context.strokeStyle = `rgb(${item.color.join(',')})`; - context.moveTo(p.x, p.y); - context.lineTo(p.x * 10 * Math.cos(item.angle), p.y * 10 * Math.sin(item.angle)); - context.stroke(); + function chs(i) { + var {x, y} = pos(i) + B() + X.moveTo(x, y) + X.lineTo(x * 10 * C(i.a), y * 10 * S(i.a)) + X.lineTo(r(64), r(64)) + F() } - function square(item) { - - var p = position(item); - context.fillRect(p.x, p.y, size, size); + function lch(i) { + var {x, y} = pos(i) + B() + X.lineWidth = 5 + X.strokeStyle = `hsl(0,0%,${i.c}%)` + X.moveTo(x, y) + X.lineTo(x * 10 * C(i.a), y * 10 * S(i.a)) + X.stroke() } - function heart(item) { - - var p = position(item); - context.fillRect(p.x, p.y, size, size); + function hrt(i) { + var {x, y} = pos(i) + X.fillRect(x, y, z, z) - context.beginPath(); - context.arc(p.x + size / 2, p.y, size / 2, 0, 2 * Math.PI, false); - context.fill(); - context.closePath(); + B() + X.arc(x + z / 2, y, z / 2, 0, 2 * PI, false) + F() + X.closePath() - context.beginPath(); - context.arc(p.x + size, p.y + size / 2, size / 2, 0, 2 * Math.PI, false); - context.fill(); - context.closePath(); + B() + X.arc(x + z, y + z / 2, z / 2, 0, 2 * PI, false) + F() + X.closePath() } - function identity(position) { - - return position; - } + function mov(i) { + i.x = i.x + s * C(i.a) + i.y = i.y + s * S(i.a) - function spin(radius) { - return function (position) { - - return { - x: position.x + radius * Math.cos(lastFrame), - y: position.y + radius * Math.sin(lastFrame) - } + if (i.x < 0 || i.x > 64) { + i.a = A(S(i.a), -C(i.a)) } - } - - function move(item) { - - item.x = item.x + speed * Math.cos(item.angle); - item.y = item.y + speed * Math.sin(item.angle); - - if (item.x < 0 || item.x > 100) { - item.angle = Math.atan2(Math.sin(item.angle), -Math.cos(item.angle)) - } - - if (item.y < 0 || item.y > 100) { - item.angle = Math.atan2(-Math.sin(item.angle), Math.cos(item.angle)) + if (i.y < 0 || i.y > 64) { + i.a = A(-S(i.a), C(i.a)) } } - function updateColor(item) { - - item.color = item.color.map((c) => { - c = c + 5; - return c > 255 ? 0 : c; - }) + function ucl(i) { + i.c = (i.c + 2) % 101 } - function frame(time) { + canvas.addEventListener('click', () => (Z ? Z=0:(Z=1;frm()))) - window.requestAnimationFrame(frame); + function frm(t) { + if (Z) requestAnimationFrame(frm) - var delta = time - lastFrame; + var dt = t - l - if (delta > 1000 / fps) { - clear && context.clearRect(0, 0, 100, 100); - for (var item of items) { - context.fillStyle = `rgb(${item.color.join(',')})`; - draw(item); - changeColor && updateColor(item); - move(item); + if (dt > 1000 / f) { + k && X.clearRect(0, 0, 64, 64) + for (var i of I) { + X.fillStyle = `hsl(0,0%,${i.c}%)` + draw(i) + c && ucl(i) + mov(i) } - lastFrame = time; + l = t } } - frame(); + frm() } -)(); +)()