(function () {
var K = document.querySelector('canvas'),
- { random: R, PI, cos, sin, floor, atan2 } = Math,
- ctx = K.getContext('2d'),
+ { random: R, PI, cos: c, sin: s, floor, atan2 } = Math,
+ x = K.getContext('2d'),
fps = 24,
lst = 0,
spd = 1,
siz = 5 + r(10),
clr = R() > 0.5,
ccl = R() > 0.5,
- I = Array(r(10) + 6).fill(null).map(() => ({
+ I = Array(r(10) + 6).fill().map(() => ({
x: r(64),
y: r(64),
a: R() * 2 * PI,
c: Array(3).fill(r(256))
})),
- SHP = [sqr, crc, hrt, chs, lch],
- POS = [id, spn(5), spn(15)],
- draw = SHP[r(SHP.length)],
- pos = POS[r(POS.length)];
+ S = [sqr, crc, hrt, chs, lch],
+ P = [id, spn(5), spn(15)],
+ draw = S[r(S.length)],
+ pos = P[r(P.length)];
function r(x) {
return floor(R() * x);
function sqr(i) {
var p = pos(i);
- ctx.fillRect(p.x, p.y, siz, siz);
+ x.fillRect(p.x, p.y, siz, siz);
}
function crc(i) {
var p = pos(i);
- ctx.beginPath();
- ctx.arc(p.x, p.y, siz / 2, 0, 2 * PI);
- ctx.fill();
+ x.beginPath();
+ x.arc(p.x, p.y, siz / 2, 0, 2 * PI);
+ x.fill();
}
function chs(i) {
var p = pos(i);
- ctx.beginPath();
- ctx.moveTo(p.x, p.y);
- ctx.lineTo(p.x * 10 * cos(i.a), p.y * 10 * sin(i.a));
- ctx.lineTo(r(64), r(64));
- ctx.fill();
+ x.beginPath();
+ x.moveTo(p.x, p.y);
+ x.lineTo(p.x * 10 * c(i.a), p.y * 10 * s(i.a));
+ x.lineTo(r(64), r(64));
+ x.fill();
}
function lch(i) {
var p = pos(i);
- ctx.beginPath();
- ctx.lineWidth = 5;
- ctx.strokeStyle = `rgb(${i.c.join(',')})`;
- ctx.moveTo(p.x, p.y);
- ctx.lineTo(p.x * 10 * cos(i.a), p.y * 10 * sin(i.a));
- ctx.stroke();
+ x.beginPath();
+ x.lineWidth = 5;
+ x.strokeStyle = `rgb(${i.c.join(',')})`;
+ x.moveTo(p.x, p.y);
+ x.lineTo(p.x * 10 * c(i.a), p.y * 10 * s(i.a));
+ x.stroke();
}
function hrt(i) {
var p = pos(i);
- ctx.fillRect(p.x, p.y, siz, siz);
+ x.fillRect(p.x, p.y, siz, siz);
- ctx.beginPath();
- ctx.arc(p.x + siz / 2, p.y, siz / 2, 0, 2 * PI, false);
- ctx.fill();
- ctx.closePath();
+ x.beginPath();
+ x.arc(p.x + siz / 2, p.y, siz / 2, 0, 2 * PI, false);
+ x.fill();
+ x.closePath();
- ctx.beginPath();
- ctx.arc(p.x + siz, p.y + siz / 2, siz / 2, 0, 2 * PI, false);
- ctx.fill();
- ctx.closePath();
+ x.beginPath();
+ x.arc(p.x + siz, p.y + siz / 2, siz / 2, 0, 2 * PI, false);
+ x.fill();
+ x.closePath();
}
function id(p) {
}
function spn(rad) {
- return function (p) {
-
- return {
- x: p.x + rad * cos(lst),
- y: p.y + rad * sin(lst)
- }
- }
+ return (p) => ({
+ x: p.x + rad * c(lst),
+ y: p.y + rad * s(lst)
+ })
}
function mov(i) {
- i.x = i.x + spd * cos(i.a);
- i.y = i.y + spd * sin(i.a);
+ i.x = i.x + spd * c(i.a);
+ i.y = i.y + spd * s(i.a);
if (i.x < 0 || i.x > 64) {
- i.a = atan2(sin(i.a), -cos(i.a))
+ i.a = atan2(s(i.a), -c(i.a))
}
if (i.y < 0 || i.y > 64) {
- i.a = atan2(-sin(i.a), cos(i.a))
+ i.a = atan2(-s(i.a), c(i.a))
}
}
var dt = t - lst;
if (dt > 1000 / fps) {
- clr && ctx.clearRect(0, 0, 64, 64);
+ clr && x.clearRect(0, 0, 64, 64);
for (var i of I) {
- ctx.fillStyle = `rgb(${i.c.join(',')})`;
+ x.fillStyle = `rgb(${i.c.join(',')})`;
draw(i);
ccl && ucl(i);
mov(i);