// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #include #include #include #include //SDL Stuff #include "SDL/SDL.h" #include "SDL_image/SDL_image.h" #include "SDL_gfx/SDL_gfxPrimitives.h" #include "SDL_ttf.h" #include "SDL_mixer/SDL_mixer.h" //Lua in CPP #include "luavirtualmachine.h" #include "luascript.h" #include "luadebugger.h" //Lua Stuff #include "luainc.h" //Actual game stuff. #include "constants.h" #include "game_overwatch.h" #include "gfx.h" #include "audio.h" #include "map.h" #include "actor.h" #ifdef __APPLE__ #include "CoreFoundation/CoreFoundation.h" #endif