--Configuration for the Jumper this.actorname = "Enemy: Jumper" this.enemy = enemy_evil this.controllable = false this.jumpstrength = 6 this.physics = true print(">>> Entity Created - "..this.actorname); function this.jump(this) if (this:get_vertical_speed() == 0 and math.random(150) == 50) then this:set_vertical_speed(this:get_vertical_speed()-this.jumpstrength) end end function this.act(this) this:jump() end --END