/* * Module Name: Audio * Description: Load SFX and music. Will change to Fmod EX library. */ class Audio { //The game overwatch keeps track of all our NPCs and stuff that needs to interact in the main loop. struct clip{ const char* name; Mix_Chunk * val; clip * next; }; clip * head; public: void load_clip(const char*); void play_sfx(const char*); void play_bgm(const char*); void stop_bgm(const char*); };