import SwiftUI public struct PatternPicker: View { @Binding public var selectedDesign: TileDesign; public var selectedColor: Color public var pixelSize: CGFloat public var foregroundColor: Color public var backgroundColor: Color public init(selectedDesign: Binding, selectedColor: Color = .accentColor, pixelSize: CGFloat = 2.0, foregroundColor: Color = .black, backgroundColor: Color = .white) { self._selectedDesign = selectedDesign self.selectedColor = selectedColor self.pixelSize = pixelSize self.foregroundColor = foregroundColor self.backgroundColor = backgroundColor } private let patterns = TileDesign.allCases private let verticalTileCount = Int(ceil(Double(TileDesign.allCases.count) / 5.0)) public var body: some View { VStack(alignment: .leading, spacing: 0) { ForEach(0 ..< verticalTileCount, id: \.self) { i in HStack(alignment: .top, spacing: 0) { ForEach(0 ..< 5) { j in if i * 5 + j < patterns.count { PatternView(design: .constant(patterns[i * 5 + j]), pixelSize: pixelSize, foregroundColor: foregroundColor, backgroundColor: backgroundColor) .frame(width: pixelSize * 16, height: pixelSize * 12) .border(selectedDesign == patterns[i * 5 + j] ? selectedColor : foregroundColor, width: pixelSize / 2.0) .onTapGesture(perform: { selectedDesign = patterns[i * 5 + j] }) } } } } }.background(foregroundColor) } } struct PatternPicker_Previews: PreviewProvider { static var previews: some View { VStack { Text("Default") PatternPicker(selectedDesign: .constant(TileDesign.shadowGrid)) Text("Selected color override") PatternPicker(selectedDesign: .constant(TileDesign.shadowGrid), selectedColor: .red) Text("Color override") PatternPicker(selectedDesign: .constant(TileDesign.shadowGrid), foregroundColor: .pink, backgroundColor: .cyan) Text("Pixel size override") PatternPicker(selectedDesign: .constant(TileDesign.shadowGrid), pixelSize: 8.0) } } }