import SwiftUI public struct PatternView: View { @Binding public var design: TileDesign public var pixelSize: CGFloat public var foregroundColor: Color public var backgroundColor: Color private let image: CGImage private var patternSize: CGFloat { pixelSize * 8.0; } public init(design: Binding, pixelSize: CGFloat = 2.0, foregroundColor: Color = .black, backgroundColor: Color = .white) { self._design = design self.pixelSize = pixelSize self.foregroundColor = foregroundColor self.backgroundColor = backgroundColor #if os(iOS) || os(watchOS) || os(tvOS) let foregroundCGColor = UIColor(foregroundColor).cgColor let backgroundCGColor = UIColor(backgroundColor).cgColor #else let foregroundCGColor = NSColor(foregroundColor).cgColor let backgroundCGColor = NSColor(backgroundColor).cgColor #endif self.image = TileImage.image(design.wrappedValue, pixelSize: pixelSize, foregroundColor: foregroundCGColor, backgroundColor: backgroundCGColor) } public var body: some View { GeometryReader { gr in Image(image, scale: 1, label: Text("Test")).resizable(resizingMode: .tile) }.drawingGroup() } } struct Pattern_Previews: PreviewProvider { static var previews: some View { VStack { Text("Default") PatternView(design: .constant(TileDesign.grid)) Text("Color override") PatternView(design: .constant(TileDesign.balls), foregroundColor: .pink, backgroundColor: .cyan) Text("Pixel size override") PatternView(design: .constant(TileDesign.shingles), pixelSize: 8.0) } } }