import SwiftUI public struct Pattern: View { private let pixelSize: CGFloat = 2.0; private var patternSize: CGFloat { pixelSize * 8.0; } @Binding var design: TileDesign; public var body: some View { GeometryReader { gr in VStack(spacing: 0) { ForEach(0 ..< 1 + Int(ceil(gr.size.height / patternSize)), id: \.self) { i in HStack(spacing: 0) { ForEach(0 ..< Int(ceil(gr.size.width / patternSize)), id: \.self) { j in Tile(design: design) } } } } }.drawingGroup() } } struct Pattern_Previews: PreviewProvider { static var previews: some View { Pattern(design: .constant(TileDesign.grid)) } }