package hotline import ( "encoding/binary" ) // User flags are stored as a 2 byte bitmap with the following values: const ( userFlagAway = 0 // User is away userFlagAdmin = 1 // User is admin userFlagRefusePM = 2 // User refuses private messages userFLagRefusePChat = 3 // User refuses private chat ) type User struct { ID []byte // Size 2 Icon []byte // Size 2 Flags []byte // Size 2 Name string // Variable length user name } func (u User) Payload() []byte { nameLen := make([]byte, 2) binary.BigEndian.PutUint16(nameLen, uint16(len(u.Name))) if len(u.Icon) == 4 { u.Icon = u.Icon[2:] } if len(u.Flags) == 4 { u.Flags = u.Flags[2:] } out := append(u.ID[:2], u.Icon[:2]...) out = append(out, u.Flags[:2]...) out = append(out, nameLen...) out = append(out, u.Name...) return out } func ReadUser(b []byte) (*User, error) { u := &User{ ID: b[0:2], Icon: b[2:4], Flags: b[4:6], Name: string(b[8:]), } return u, nil } // DecodeUserString decodes an obfuscated user string from a client // e.g. 98 8a 9a 8c 8b => "guest" func DecodeUserString(encodedString []byte) (decodedString string) { for _, char := range encodedString { decodedString += string(rune(255 - uint(char))) } return decodedString } // Take a []byte of uncoded ascii as input and encode it // TODO: change the method signature to take a string and return []byte func NegatedUserString(encodedString []byte) string { var decodedString string for _, char := range encodedString { decodedString += string(255 - uint8(char))[1:] } return decodedString }