// Copyright (C) 2024 Rubén Beltrán del Río // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see https://map.tranquil.systems. import Patterns import SwiftUI struct MapStages: View { let mapSize: CGSize let lineWidth: CGFloat let stages: [CGFloat] let opacity = 0.1 var body: some View { ZStack(alignment: .topLeading) { PatternView( design: .constant(.stitch), pixelSize: 1.0, foregroundColor: .Map.stageForeground, backgroundColor: .Map.stageBackground ) .frame(width: w(stages[0]), height: mapSize.height) PatternView( design: .constant(.shingles), pixelSize: 1.0, foregroundColor: .Map.stageForeground, backgroundColor: .Map.stageBackground ) .offset(CGSize(width: w(stages[0]), height: 0)) .frame(width: w(stages[1]) - w(stages[0]), height: mapSize.height) PatternView( design: .constant(.shadowGrid), pixelSize: 1.0, foregroundColor: .Map.stageForeground, backgroundColor: .Map.stageBackground ) .offset(CGSize(width: w(stages[1]), height: 0)) .frame(width: w(stages[2]) - w(stages[1]), height: mapSize.height) PatternView( design: .constant(.wicker), pixelSize: 1.0, foregroundColor: .Map.stageForeground, backgroundColor: .Map.stageBackground ) .offset(CGSize(width: w(stages[2]), height: 0)) .frame(width: mapSize.width - w(stages[2]), height: mapSize.height) Path { path in path.move(to: CGPoint(x: w(stages[0]), y: 0)) path.addLine(to: CGPoint(x: w(stages[0]), y: mapSize.height)) path.closeSubpath() path.move(to: CGPoint(x: w(stages[1]), y: 0)) path.addLine(to: CGPoint(x: w(stages[1]), y: mapSize.height)) path.closeSubpath() path.move(to: CGPoint(x: w(stages[2]), y: 0)) path.addLine(to: CGPoint(x: w(stages[2]), y: mapSize.height)) path.closeSubpath() path.move(to: CGPoint(x: w(stages[0]), y: 0)) path.closeSubpath() }.strokedPath(StrokeStyle(lineWidth: lineWidth / 4, dash: [10.0, 18.0])).stroke( Color.Map.axisColor) } } func w(_ dimension: CGFloat) -> CGFloat { max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) } } #Preview { MapStages( mapSize: CGSize(width: 200.0, height: 200.0), lineWidth: CGFloat(0.5), stages: [25.0, 50.0, 75.0]) }