import SwiftUI struct MapVertices: View { @Environment(\.colorScheme) var colorScheme let mapSize: CGSize let vertexSize: CGSize let vertices: [Vertex] let padding = CGFloat(4.0) var color: MapColor { MapColor.colorForScheme(colorScheme) } var body: some View { ForEach(vertices, id: \.id) { vertex in getVertexShape(vertex).fill(color.foreground) Text(vertex.label).foregroundColor(color.secondary).offset( CGSize( width: w(vertex.position.x) + vertexSize.width + padding, height: h(vertex.position.y))) } } func h(_ dimension: CGFloat) -> CGFloat { max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0)) } func w(_ dimension: CGFloat) -> CGFloat { max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) } func getVertexShape(_ vertex: Vertex) -> Path { switch vertex.shape { case .circle: return Path { path in path.addEllipse( in: CGRect( origin: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y)), size: vertexSize )) } case .square: return Path { path in path.addRect( CGRect( x: w(vertex.position.x), y: h(vertex.position.y), width: vertexSize.width, height: vertexSize.height )) } case .triangle: return Path { path in path.move(to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y) + vertexSize.height)) path.addLine( to: CGPoint( x: w(vertex.position.x) + vertexSize.width, y: h(vertex.position.y) + vertexSize.height) ) path.addLine( to: CGPoint(x: w(vertex.position.x) + vertexSize.width / 2.0, y: h(vertex.position.y))) path.addLine( to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y) + vertexSize.height)) path.closeSubpath() } case .x: return Path { path in path.move(to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y))) path.addLine( to: CGPoint( x: w(vertex.position.x) + vertexSize.width, y: h(vertex.position.y) + vertexSize.height) ) path.closeSubpath() path.move(to: CGPoint(x: w(vertex.position.x) + vertexSize.width, y: h(vertex.position.y))) path.addLine( to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y) + vertexSize.height)) path.closeSubpath() }.strokedPath(StrokeStyle(lineWidth: 5.0, lineCap: .butt)) } } } struct MapVertices_Previews: PreviewProvider { static var previews: some View { MapVertices( mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0), vertices: [ Vertex(id: 0, label: "A", position: CGPoint(x: 50.0, y: 50.0)), Vertex(id: 0, label: "A", position: CGPoint(x: 10.0, y: 20.0)), ]) } }