From f631762a97e1f2afa309bfbc39f83f4fb46b00ee Mon Sep 17 00:00:00 2001 From: Ben Beltran Date: Wed, 27 Jun 2018 15:55:22 -0500 Subject: Update project so it compiles Used homebrew from SDL and Lua 5.3 --- map.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'map.cpp') diff --git a/map.cpp b/map.cpp index fcc2d11..99b7b29 100755 --- a/map.cpp +++ b/map.cpp @@ -25,12 +25,11 @@ Map::Map(void) tileset[13] = 1; tileset[14] = 1; + //Get the Sheet - sheet = IMG_Load("./sprites/tilesheet.png"); -// sheet = SDL_DisplayFormat(raw_sprite); -// SDL_FreeSurface(raw_sprite); + sheet = IMG_Load("./sprites/tilesheet.gif"); Uint32 colorkey = SDL_MapRGB(sheet->format, 255, 0, 255); - SDL_SetColorKey(sheet, SDL_SRCCOLORKEY | SDL_RLEACCEL, colorkey); + SDL_SetColorKey(sheet, SDL_SRCCOLORKEY | SDL_RLEACCEL, colorkey); //le ponemos al buddy el colorkey para las transparencias std::ifstream in("./map0.bin", std::ios::in | std::ios::binary); -- cgit