From 10a0e290ac07524dc129cc2b227b0f9e95df0f8e Mon Sep 17 00:00:00 2001 From: Ben Beltran Date: Mon, 16 Apr 2012 09:39:52 -0500 Subject: first commit --- .../Contents/Resources/main_actor.lua | 89 ++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 build/Debug/Pico-Lua-Test.app/Contents/Resources/main_actor.lua (limited to 'build/Debug/Pico-Lua-Test.app/Contents/Resources/main_actor.lua') diff --git a/build/Debug/Pico-Lua-Test.app/Contents/Resources/main_actor.lua b/build/Debug/Pico-Lua-Test.app/Contents/Resources/main_actor.lua new file mode 100644 index 0000000..a75556f --- /dev/null +++ b/build/Debug/Pico-Lua-Test.app/Contents/Resources/main_actor.lua @@ -0,0 +1,89 @@ +--Configuration for the Main Actor +--Also, this is pretty arbitrary: walksound=0 (for the audio track switches) + +--the directions +up=0 +right=1 +down=2 +left = 3 + +--Parameters +this.actorname = "Main Character" +this.enemy = 0 +this.controllable = 1 +this.jumpstrength = 6 +this.speed = 3 +this.shotlimit = 3 + +print(">>> Entity Created - "..this.actorname); + +function this.jump(this) + if not this:get_jumplock() + and this:can_move(0,this:get_x(),this:get_y()) + and not this:can_move(2,this:get_x(),this:get_y()) then + this:set_vertical_speed(this:get_vertical_speed()-this.jumpstrength) + end +end + +function this.centermap(this) + + this:set_map_sx(this:get_x() - this:get_cfg_screen_width()/2) + this:set_map_sy(this:get_y() - this:get_cfg_screen_height()/2) + + if this:get_map_sx() < 0 then + this:set_map_sx(0) + elseif this:get_map_sx() + this:get_cfg_screen_width() >= this:get_cfg_max_map_w()*25 then + this:set_map_sx(this:get_cfg_max_map_w()*25 - this:get_cfg_screen_width()) + end + + if this:get_map_sy() < 0 then + this:set_map_sy(0) + elseif this:get_map_sy() + this:get_cfg_screen_height() >= this:get_cfg_max_map_h()*25 then + this:set_map_sy(this:get_cfg_max_map_h()*25 - this:get_cfg_screen_height()) + end +end + +function this.handleinput(this) + if (this:get_leftkey() > 0 and (this:get_leftkey() > this:get_rightkey() or this:get_rightkey() == 0)) then + this:set_ownspeed(-this.speed) + this:set_oldclip(1) + this:set_currentdirection(left) + end + + if (this:get_rightkey() > 0 and (this:get_rightkey() > this:get_leftkey() or this:get_leftkey() == 0)) then + this:set_ownspeed(this.speed) + this:set_oldclip(2) + this:set_currentdirection(right) + end + + if (this:get_rightkey() == 0 and this:get_leftkey() == 0) then + this:set_ownspeed(0) + end + + if (this:get_xkey() > 0) then + if not this:get_jumplock() then + this:jump() + this:set_jumplock(true) + end + else + this:set_jumplock(false) + if(this:get_vertical_speed() < -1) then + this:set_vertical_speed(-1) + end + end + + if (this:get_zkey() > 0) then + if not this:get_shootlock() and this:get_shotcount() < this.shotlimit then + this:add_bullet("./shotsprite.png","./shot.lua") + this:set_shootlock(true) + end + else + this:set_shootlock(false) + end +end + +function this.act(this) + this:centermap() + this:handleinput() +end +--END \ No newline at end of file -- cgit