# Patterns SwiftUI tiling black and white patterns. This project contains `Patterns`, which are built out of `Tiles` with a given `TileDesign`. It also includes a `TilePicker` that can be used to control the selected design. ## Available Tile Designs The `TileDesign` enum contains the following patterns (shown in the image from top left to bottom right) ![Image showing the included patterns] * `.grid` * `.dottedGrid` * `.stitch` * `.curvedTile` * `.brick` * `.tile` * `.shadowGrid` * `.circles` * `.trees` * `.shingles` * `.wicker` * `.rhombus` * `.balls` ## Usage The `Pattern` view will tile the selected design in its frame. It has the following properties: * `design: TileDesign`: **required, @Binding**, which design to tile the frame with. * `pixelSize: CGFloat`: **defaults to 2.0**, the size of a pixel in the tile. * `foregroundColor: Color`: **defaults to `Color.black`**, the foreground color. * `backgroundColor: Color`: **defaults to `Color.white`**, the background color. ``` // Pattern using default settings Pattern(design: .constant(TileDesign.shadowGrid)) // Pattern using overrides Pattern(design: $tileDesign, pixelSize: 4.0, foregroundColor: .pink, backgroundColor: .cyan) ``` ## Using the PatternPicker The pattern picker view is intended to be used when you want to allow users to change the design of the pattern. * `selectedDesign: TileDesign`: **required, @Binding**, the current selected tile design. * `selectedColor: Color`: **defaults to `Color.accentColor`**, the color of the border around the selected tile design. It also has `pixelSize`, `foregroundColor`, and `backgroundColor` with the same effect as `Pattern` mentioned above ``` @State var design: TileDesign = .brick @State var shouldShowPatternPicker = false ... Pattern(design: $pattern) .frame(width: 32.0).border(.black) .onTapGesture { shouldShowPatternPicker = !shouldShowPatternPicker; } .popover(isPresented: $shouldShowPatternPicker) { PatternPicker(selectedDesign: $design) } .onChange(of: pattern) { _ in shouldShowPatternPicker = false; } ```