mod file_strategies; use file_strategies::file::Strategy as FileStrategy; use file_strategies::gemini::Strategy as GeminiStrategy; use file_strategies::layout::Strategy as LayoutStrategy; use std::path::PathBuf; use std::fs::read_to_string; pub struct FileHandler { pub strategies: Vec>, pub layout: Option } impl Default for FileHandler { fn default() -> FileHandler { FileHandler { strategies: vec![ Box::new(GeminiStrategy{}), Box::new(LayoutStrategy{}), Box::new(FileStrategy{}), ], layout: None } } } impl FileHandler { pub fn identify(&self, path: &PathBuf) -> FileType { for strategy in self.strategies.iter() { if strategy.is(&path) { return strategy.identify(); } } FileType::Unknown } pub fn get_layout_or_panic(&mut self, files: &Vec) -> Result<(), &str> { for file in files { match file.file_type { FileType::Layout => { let layout_text = read_to_string(&file.path).unwrap(); self.layout = Some(layout_text); return Ok(()); }, _ => {} } } Err("No layout found. Please ensure there's a _layout.html file at the root") } pub fn handle_all(&self, source: &PathBuf, destination: &PathBuf, files: &Vec) { for file in files { self.handle(source, destination, file); } } pub fn handle(&self, source: &PathBuf, destination: &PathBuf, file: &File) { for strategy in self.strategies.iter() { if strategy.can_handle(&file.file_type) { let layout = self.layout.as_ref().unwrap(); return strategy.handle(source, destination, file, layout); } } } } pub trait FileHandlerStrategy { fn is(&self, path: &PathBuf) -> bool; fn identify(&self) -> FileType; fn can_handle(&self, file_type: &FileType) -> bool; fn handle(&self, source: &PathBuf, destination: &PathBuf, file: &File, layout: &String); } pub enum FileType { Gemini, File, Layout, Unknown, } pub struct File { pub path: PathBuf, pub file_type: FileType, }