import SwiftUI import WmapParser struct MapPreviewView: View { let parsedMap: WmapParser.Map @State private var selectedEvolution: StageType = .general var body: some View { GeometryReader { geometry in let mapSize = Dimensions.Map.size let padding = Dimensions.Map.padding let totalWidth = mapSize.width + 2 * padding let totalHeight = mapSize.height + 2 * padding // Calculate scale to fit the available space let scaleX = geometry.size.width / totalWidth let scaleY = geometry.size.height / totalHeight let scale = min(scaleX, scaleY, 1.0) // Don't scale up, only down ScrollView([.horizontal, .vertical]) { MapRenderView( parsedMap: parsedMap, evolution: $selectedEvolution ) .drawingGroup(opaque: false) .scaleEffect(scale) .frame( width: totalWidth * scale, height: totalHeight * scale ) } .frame(maxWidth: .infinity, maxHeight: .infinity) .background(Color.white) } } } #Preview { let parsedMap = WmapParser.parse("Hello (20, 20)") MapPreviewView(parsedMap: parsedMap) }