import { System } from '@serpentity/serpentity'; import Phased from '../nodes/phased'; import { settingsContainer, slider } from '../factories/ui'; const internals = { symbols: { a: '𝛿', b: '𝜀', c: '𝜂' } }; /** * UI that adjusts the phase of any compatible object */ export default class PhaseAdjuster extends System { constructor(container) { super(); this.container = container; } added(engine){ this.nodes = engine.getNodes(Phased); this.adjusterContainer = settingsContainer({ id: 'phase-adjuster', label: 'Phase' }) let i = 0; for (const node of this.nodes) { const nodeElement = settingsContainer({ id: `phase-adjuster-${i}`, label: `ɣ${i + 1}`, level: 3 }); ['a', 'b', 'c'].forEach(key => { nodeElement.appendChild(slider({ id: `phase-adjuster-${i}-slider-${key}`, min: '0', max: Math.PI.toString(), step: '0.01', shiftStep: (Math.PI / 8).toString(), label: internals.symbols[key], className: `phase`, get: () => node.phase[key].toString(), set: (value) => (node.phase[key] = parseFloat(value)) })); }); this.adjusterContainer.appendChild(nodeElement); ++i; } this.container.appendChild(this.adjusterContainer); } removed(){ this.container.removeChild(this.adjusterContainer); delete this.adjusterContainer; delete this.nodes; } update(){} };